Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Do folks think there should be more reasons to have multiple characters? Maybe stuff like becoming a druid where it impacts a character more than just learning a skill? Mutually exclusive skills (like if you become a vampire you can't become a priest or something)?
I prefer to have everything in one place on one character, and it is really how I play most MMOs.
I don't mind doing alts if near everything is account bound, and since so much here is driven by individual character's skill and favor, it becomes a tough thing to tackle. At that point I'd rather just change my weapon type or skill lines and work towards that on the same character.
The skill system is excellent here too, you really can do so much without getting pinned down to one particular thing!