In some games your character is limited in how much they can do (either by on the class chosen or a limit on how many or how much you can develop their skills), so you have to create a new character in order to try some other things. This currently doesn't seem to be the case in Project: Gorgon and one character can learn and master everything. So is there any reason to have multiple characters other than as mules or for RP purposes?
For example, I could play a sword-and-board character for a while, but if I decided to play a mage-type character, I'm actually encouraged not to roll a new character for that because:
1. How long it takes to gain access to certain skills, either because of needing to raise favor or skills to certain levels first or because the trainers are in dangerous places that weaker characters may not be able to get to.
2. There are a lot of skills that are a pain to raise that some people only raise because of the bonuses they get from reaching certain levels in that skill, not because they actually want to use that skill. If you roll up a new character you'll have to raise all of those skills again.
3. An established character already has a great many things that only they can take advantage of, such as high-favor NPCs (and all that that includes) and higher skills that offer benefits regardless of what abilities you have equipped (such as all the great perks that come with higher endurance).
It's just infinitely more practical to just use the same character for everything since you're able to. Is this ever going to change? Will there ever be a reason to have alts other than as mules, for RP stuff, or to try out permanent things (like druid or lycanthropy) to determine if they're something you want for your main character?