Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   Click here to go to the next staff post in this thread.   #1
    Moderator srand's Avatar
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    January 22, 2017 Update - Discussion!

    Patch notes over here. Discussion below!

    Remember, PLEASE report ALL bugs you see through the in-game report tool. (Under the big ! icon on the top of the irght-hand sidebar). You can discuss them here, of course, but reporting them in-game makes it MUCH easier for us to track them and get them fixed!

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    Senior Member cr00cy's Avatar
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    Well, looks like i have to wait for next full moon to be able to level up my wolf too bad i dont have gear for any other skillset. Would it be possible to allow us unlock lv 70 in diffrent way, at least temporary? For exampel from Sanja?

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    Junior Member Julcat's Avatar
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    We Lycan are cursed. Not only are we gonna be locked out until the full it is likely it will cost tokens to unlock+tokens for abilities leading to 2 months before we can get to 70 and have abilitys.

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    Senior Member ProfessorCat's Avatar
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    Be the first to get 70 in battle chem!

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    Junior Member jacksin125's Avatar
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    Quote Originally Posted by Julcat View Post
    We Lycan are cursed. Not only are we gonna be locked out until the full it is likely it will cost tokens to unlock+tokens for abilities leading to 2 months before we can get to 70 and have abilitys.
    I'm going to have to agree with this. it is an artificial way to make leveling take longer, and I have yet to see that ever work well in any videogame. Not only that, but what if you happen to be busy irl for even just 1 or 2 of the full moon days? It turns this game from a casual one to one where you might have to slip out of work to get good.

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    Member Krakatau's Avatar
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    Quote Originally Posted by jacksin125 View Post
    I'm going to have to agree with this. it is an artificial way to make leveling take longer, and I have yet to see that ever work well in any videogame. Not only that, but what if you happen to be busy irl for even just 1 or 2 of the full moon days? It turns this game from a casual one to one where you might have to slip out of work to get good.
    This should probably be looked at. I hadn't really thought about it, but it does force people wanting to advance Lycanthrope to find time to play during a 3 day window.

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    Administrator Citan's Avatar
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    Yes, you have to occasionally find time to play during a full moon to get the most out of lycanthropy. That's not a bug, it's a feature. In exchange, werewolf players, and ONLY werewolf players, can buy their level-ups and abilities before they meet the prerequisites. They can also pay for it in "tokens", which, it turns out, are a whole lot cheaper than Councils. I'm sorry that the full moon falls pretty far from this update, though.

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    Junior Member jacksin125's Avatar
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    Quote Originally Posted by Citan View Post
    Yes, you have to occasionally find time to play during a full moon to get the most out of lycanthropy. That's not a bug, it's a feature. In exchange, werewolf players, and ONLY werewolf players, can buy their level-ups and abilities before they meet the prerequisites. They can also pay for it in "tokens", which, it turns out, are a whole lot cheaper than Councils. I'm sorry that the full moon falls pretty far from this update, though.
    I constantly find myself broke, and I would probably prefer to pay with councils, because having to wait 2-3 months just to get to where other players can get in a week is sad and frustrating (Not to mention, if I actually ground for councils I could get a million or more in 2 months, which makes once-a-month tokens FAR more expensive than councils). Not only that, but artificial ways to make leveling, or getting the best gear, basically making it so that to become a top player you have to just wait, is generally one of the most disliked features in any game I play that has it (I've seen it in GW2, and every discussion about it was negative).

    Now, I don't have a problem with the idea of doing quests to get tokens to spend at an altar. However, I don't like that it was designed so that I want to quit the game because I can do almost nothing until next month, and even then I still have to wait another month to unlock everything. So, I'll say this idea here, and post it as a suggestion ingame: Allow players to complete the werewolf quests and spend tokens on lvling up anytime, but only refresh the quest list once a month. Also, add more quests (tier 3 and maybe even 4 of each quest) so that a player could get everything they can grind to unlocked before the quests refresh again, but make the higher tier quests drastically harder (So go from killing 50 to 100 to 200 and so on). This would encourage lazier players to just wait until quests refreshed, but more dedicated players would be able to grind at their own speed. I personally feel like you should still only be able to do quests to get buffs during the full moon, and I feel that that would give enough of a reason for lycan players to do a ton of quests during the full moon.

    EDIT: If you happen to actually consider my idea, but encounter a problem with my idea, I will be happy to do all the thinking to find solutions for you. For example, how to make the ongoing quests and full moon events work smoothly together. My favorite solution so far is to have the month-long quests grant "skill tokens", which can be used for unlocking higher levels, unlocking skills, and maybe something else as well (if you wanted to add something else later). Then, the full moon events would "override" the normal month long quests and tokens, and the full moon events would be basically the same (except that they probably wouldn't let you unlock higher lvls or skills). If you wanted, you could make skill tokens reset at the same time as normal werewolf tokens.
    Last edited by jacksin125; 01-23-2017 at 07:10 PM.

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    Senior Member Spiritfingers's Avatar
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    I was waiting with baited breath to see what non combat skills made it in the update. Wemedge thanks for not putting Poetry on the list in this patch.

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    Junior Member Frostfire_'s Avatar
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    Is the Orc race unlockable now?



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