Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Rabbit
  1. #1
    Junior Member maginter987's Avatar
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    Rabbit

    Anybody playing rabbit know what is a good secondary skill?

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    Junior Member Cowinator's Avatar
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    Most of the animal forms work well with Psychology or Mentalism. Rabbit is the only one that has a piece of equipment that enables the use of Ice Magic making it a pretty good 2nd skill option.

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    Senior Member Tagamogi's Avatar
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    Don't forget about unarmed either. Rabbit's thump is a kick, so it can be used in some of the unarmed combos.

    I also really enjoyed using unarmed's bodyslam as a rabbit - a rabbit might look tiny, but it can build up some serious acceleration for that slam.

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    Junior Member bfjtyaer's Avatar
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    I have questions about this



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    Senior Member Mikhaila's Avatar
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    I am currently running two rabbit builds that I have taken to Level 80 and made a very good set of gear for.

    Bunarmed (Rabbit/Unarmed)
    -There are two mods that add evasion when a kick is used, and you have 4 kicks! Plus rabbit foots starts you very high. I get to nearly 100% physical evasion in some fights.
    -You have a lot of abilities to use Trauma, and mods that increase trauma greatly.
    -You can also be very, very fast. Rabbit has two mods for +3 out of combat plus rabbit dash. I add bounceweed and a pair of windsteps and have a lot of fun bounding across the landscape.
    -Carrot power is you cure all, power up, and all around buff. It adds damage to kicks, adds damage to crushing, heals you.
    -Punishing blow adds crushing damage.

    Put all of that together and you kick things to death very fast with lots of trauma. I don't worry about a lot of attacks besides Rabbit Foot, Punishing Blow, and the four kicks. I cycle those as fast as I can

    Unarmed also has a lot of mitigation mods, I take all of those I can fit in. Between evasion and mitigation you are quite durable. Stuns will still hurt, and you only evade mostly physical damage. You aren't a full tank, but you are very, very tough. I can solo every normal mob in the game with this build, and can handle two elites at a time in Gaz Keep.

    Rabbit/Ice
    The only animal that can take ice magic. You need the tiara to enable it. Very different from bunarmed. Rabbit has a couple of attacks that can be modded to do cold damage, mods for +cold damage, and other small things that work together. I use mostly bunfu strike and bunfu blast and thump from rabbit. For Ice i go heavy with the 3 big AOE and Ice Armor. Lots of crowd control and destroys lower level mobs even in a horde. Weak though in Gaz, Kur, parts of FR that have ice resistant mobs.

    Gear is what makes these builds work. You'll struggle some without good gear. (Like many skills)

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    Junior Member RaphaelHelen's Avatar
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    The majority of animal forms are compatible with psychology and mentalism. Ice Magic is a decent second skill choice since only Rabbit possesses a piece of gear that makes it possible to utilize it.
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