Improving on the solid foundation that is the Combat System
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I don't know how else to put this, other than I don't think INXS (or Crissa for that matter) understand the argument.
I don't really understand how what you guys are saying relates to the post. You have to provide some sort of evidence or logical argument, rather than just musings.
/r/iamverysmart
Seriously though, it's a game marketed as a sandbox. Why would it make sense for this game to force players into trinity adherence? There's tons of other games out there if you like being forced into a certain playstyle.