Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I main Fire/Ice, and it fits very well into my solo play style; I would like to create my first "swap" class combo to be used in dungeons. Now as more people join PG, the opportunity to run dungeons is growing substantially. After running Labs/GK I have noticed that the 2 main scenarios that get groups killed are:
1.) Bad pulling (or team attacks before pulled mob is fully brought back to group) - This leads to mobs screaming and pulling entire rooms of elites.
2.) Lack of power/healing/cc
This build is primarily for option # 2, I am looking for a build that focuses on mp5 > healing > cc.
- I already have 70 Mentalism and I feel that this is a must have for mp5 (please correct me if I am wrong).
- What do i chose for a 2nd skill?
Please share your ideas and successes you've had in creating a group support build.