A month ago, seeing 75 people online was an amazing achievement; last night there were over 450 people online.
The company I work for (also in Florida, PS we should get some beers sometime!) has directed my group of engineers into machine learning over the past 6 months; in doing so we have several Titan V clusters setup around the office. Since they are not utilized all the time I thought I'd put PG on one of those super computers and give it a whirl. I was getting 40ish FPS (Ultra/4k/optimize mesh) in Serb, with a $3000 graphics card (currently the best gaming graphics card on the planet) and a $2000 cpu (~20000 on cpu benchmark).
Question: Just wanted to know what the current plan/prioritization was in regards to fps performance.
I love this game, and unfortunately no amount of $ can give me decent fps in town (on my machine at home which uses a 1080 TI I only get about 30 fps in Serb and it shutters all over). 30 FPS is playable, and i can get 45 if I drop the resolution; but for most people who play on low end computers, they are having issues navigating Serb (on lowest graphics setting) and I am worried about scalability.
I know this game was not intended for a million players, but if we lag at 100 people, and barely can move at 450, what will 1000 do?
Suggestion: I actually do not mind the graphics (honestly), the gameplay is amazing (and addicting :P)! I know a few months ago you mentioned that artwork/graphics would be enabled/prioritized via Steam Release funding; all I am suggesting is that the scope is tailored slightly to fix the main town that every single player has to spend a considerable amount of time in (Serb). Amazon's AWS elastic servers have come a long way, and can be integrated into Unity Game Servers, might be worth looking into. https://aws.amazon.com/gamelift/