Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I can see your point about what happens when everyone is soul mates with all the NPCs and everyone has their dream gear. But hopefully there will never be an end to new NPCs and new players. Hopefully both will continue to be added for years and years to come.
I wouldn't mind some sort of favor decay system, possibly even combined with an NPC locations system. It would be cool if something became temporarily available on an NPC you hadn't needed to talk to in months who you've lost favour with and don't know where to find.