Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member datar's Avatar
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    Good bye for some time (with reasons).

    Hi.

    I'm going to leave PG for some time because of these reasons:
    Primary:
    30$ is like 15% of my monthly income. As you can see I don't earn a lot so it's a hard decision for me.


    Secondary:
    1. PG is not going to have a nice economy (and I primarily play a crafter). Developers have no grasp how to make an in-game economy interesting. In PG crafting is only worth to have to make own stuff. Yep, I have browsed all developers' posts about the economy.
    2. Vampires are not implemented and are not mentioned as a goal. Sad.


    It doesn't mean I think the game is poor. In fact it's great and really enjoyable to play. Despite huge percentage of time that a crafter needs to spend to manage inventory

    I will gladly hopefully rejoin later.
    Wish you:
    1. developers: good grasp how to make the game better
    2. players: joy. A lot!!!

    See you.
    //datar
    In game character: Esgalnoron.
    Please, forgive my language mistakes - English is not my native language. Also please let me know if my poor language skill makes something hard to understand.

  2. #2
    Member MarleVVLL's Avatar
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    Hi datar. Care to share why you have doubts about the health of the economy?

  3. #3
    Junior Member datar's Avatar
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    Sure. My both English skills and writing skills are pretty poor so it's a lot of work for me.
    I think I'll write an article about this but most important points are:
    1. Real cost of any in-game resource is time spent. So in PG resources have cost but crafting has no cost.
    2. Market is demand vs provide (sorry, really don't know how to say this better way). In PG demands are based on players needs to gain favour, get better equipment etc. This will end at some point making the market pointless.
    3. Developers don't focus on this aspect and don't feel it's important (my guess) and don't grasp this part...
    Last edited by datar; 03-15-2018 at 08:46 AM. Reason: some stupid language mistakes....
    In game character: Esgalnoron.
    Please, forgive my language mistakes - English is not my native language. Also please let me know if my poor language skill makes something hard to understand.

  4. #4
    Senior Member Aionlasting's Avatar
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    They aren't asking for 30$ monthly. Its a one time fee with free content updates as they get rolled out. Youre throwing around a lot of assumptions and accusations. The developers don't understand game economics?

    Let me ask you, how long hve you been playing? Have you maxed out crafting? Have you played at the current cap extensively?
    Last edited by Aionlasting; 03-15-2018 at 08:54 AM.

  5. #5
    Junior Member datar's Avatar
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    Sure. I know. It's still a lot for me. I hope to afford in future....
    In game character: Esgalnoron.
    Please, forgive my language mistakes - English is not my native language. Also please let me know if my poor language skill makes something hard to understand.

  6. #6
    Senior Member ShieldBreaker's Avatar
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    There are segments of the economy that strongly support on-going Demand that will probably be difficult for Supply to keep pace with. These markets are Food (Cooking and Cheese Making), Flowers and Arrangements, Alcohol, Mushrooms, and Gems. All of those can be used up on an hourly bases(in some cases need to be), and not everyone can spend the time gathering the resources and leveling up the skills, especially at the highest levels for the highest end products. These items that act as consumables probably will never go out of demand.

    I can see your point about what happens when everyone is soul mates with all the NPCs and everyone has their dream gear. But hopefully there will never be an end to new NPCs and new players. Hopefully both will continue to be added for years and years to come.

  7. #7
    Junior Member Throwback's Avatar
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    Quote Originally Posted by ShieldBreaker View Post

    I can see your point about what happens when everyone is soul mates with all the NPCs and everyone has their dream gear. But hopefully there will never be an end to new NPCs and new players. Hopefully both will continue to be added for years and years to come.
    I wouldn't mind some sort of favor decay system, possibly even combined with an NPC locations system. It would be cool if something became temporarily available on an NPC you hadn't needed to talk to in months who you've lost favour with and don't know where to find.

  8. #8
    Senior Member Crissa's Avatar
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    Quote Originally Posted by Throwback View Post
    I wouldn't mind some sort of favor decay system, possibly even combined with an NPC locations system. It would be cool if something became temporarily available on an NPC you hadn't needed to talk to in months who you've lost favour with and don't know where to find.
    I wouldn't want it to decay much while you're offline, and I'd want the climb back to be easier than the initial climb. That way people who are offline for months wouldn't see any decay but those who played for hours...

    ...But I'd also like to see some sort of system where you could keep track of the NPCs in a little black book. Like, who's asked you for a date? Can I send them a post card? Can they send a post card back? Delivering post cards could be a quest on the to-do board for civic pride maybe... I dunno.

    I like that Project Gorgon has so many different mechanics already ^-^

  9. #9
    Member Madmatx's Avatar
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    Quote Originally Posted by Crissa View Post
    ...But I'd also like to see some sort of system where you could keep track of the NPCs in a little black book. Like, who's asked you for a date?
    That would be cool. Maybe a tab that tells you all the adventures you've had hanging out with them over the years.

  10. #10
    Senior Member Khaylara's Avatar
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    @Aionlasting-he didn't imply the game costs $30 a month, he said that is a lot for his income which is perfectly understandable, not everyone earns american dollars.

    Some of datar's criticism is valid and it will take time and a larger playerbase for the economy to become more functional and for crafting to become a playstyle in itself. Right now the players are generally self sufficient.I understand that part because I like crafting more than other aspects of a game too. I hope you come back datar when the game is finished and with a larger and steady playerbase


    edit-offtopic kinda, the decaying favor please no lol. One of the massive points of this game is that you can come back to it after a long break and be okay, if I had to re-grind favor each time i have a break ugh, no way
    Last edited by Khaylara; 03-16-2018 at 05:57 AM.



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