Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: UI wishlist

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  1. #1
    Junior Member Throwback's Avatar
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    Feb 2018
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    UI wishlist

    I have a few niggles with the UI that I think could be cleared up and would make life a little nicer, without changing gameplay in any way.

    - decrease font size in the quest log. I have no need for large text, I just want to find my quest in that list of 100.

    - Let me hide all the quests in a given zone! I followed some guy to rahu despite being waaay to low to level there, and now I have 20-ish quests I have to scroll past all the time. That's not including serbule hills, serbule, veltibule, crypt, mushroom....the list goes on.

    - give me a right-click option to go straight to 'recipes' for any given item. It saves me a click. 'it's just 1 click' you say, but in actual fact extra clicks are a huge pain in the arse. I know i can go through the crafting menu but when I have 30-50 or 100 different recipes for a given skill (cooking...), right-click to 'more info' is the fastest way to find the recipe for that item.

    - on the topic of skill menus: Filters! Please let me filter out recipes below a certain skill level! It declutters the menus and is very helpful.

    - why is the 'autopsy' skill (pathology?) expanded by default? I very, very rarely want to look at my autopsy skill for a particular type - and there are a LOT of types.

    - I wouldn't object to a separate button for combat and non-combat skills. At all. In a game with this many skills, it would be great to have a way to look at the one you want quickly. There is no need for the buttons on the right to be so big.

    - 'autopsy' changes the locations of the buttons on the corpse popup window. It's minor, but it is poor design. Put the autopsy info below or something. Just stop moving the other buttons.

    - Clicking through corpses kinda sucks. Actually I really wish I could set up a 'default' corpse action so it would only take 1 click to autopsy, skin(or butcher), and bury.

    In summary, menus aren't fun. Please work on them so we can get through them faster.
    Last edited by Throwback; 03-08-2018 at 09:12 PM.



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