Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
First, I have no problem with the fog added to zones as an incentive to explore.
However, I have found a few issues with it:
1) The current 2-tone fog is extremely difficult to see in some zones.
2) Several zones have areas that cannot be explored on foot, making 100% exploration for the zone impossible.
3) When attempting to explore a zone near the edge, the graphics will sometimes go haywire, with the ability to run through rocks, and several layers of background. This is especially true in Eltibule and Rahu.
4) Some parts of zones, Eltibule for one example, cannot be flown over. This again keeps players from achieving 100% exploration.
This is not intended as a criticism, but for the purpose of feedback. I would like to suggest that instead of one clear area with one light fog on each side and then dark fog around the player, make it a 3-wide clear area and then dark fog.