Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Hello, This question is for devs, I was wondering what's the maximum number of players that 1 server can handle ? Since your game is made in Unity, I have played other games that were also made in Unity like Rust (max 250 players per server) and I have recently tried a new released MMORPG ToT (made in Unity it has 2 Servers actually and 1,3 k Active users on discord) but the game crashed immediately on steam release and the problem persists, looks like the reviews are becoming worse each day, now they added a queuing system like in Rust, so I was really intrigued for PG will you guys add a queue system if the server is overloaded ? Will it also have a huge impact on FPS in certain area ?
This is another off-topic question why on most of the Unity games the FPS is so low, I have studied the engine 2 years ago, is it related to Meshes and Renderer ? but now I don't have any clue.
My computer specs: I have 40 fps near Serbule's Well, and 60 (I setup as max) on Eltibule.
OptimizeMeshes activated, I also tweak some of advanced option; Removed trees etc...
NVIDIA GeForce GTX 950M is already selected on Nvidia Control.
Almost nothing running in the background most of the services are disabled.
I have also checked Power Management Mode set to High.
And Tried the Graphics on -2 Retro.