Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
How do you have the buttons on the Orbweaver laid out?
I use the Orbweaver in conjunction with a Naga Hex for most games that do not need a large range of skills (and therefore buttons) to be used at all times. They can function on their own, but I set them up to work together. I swap mice as required with games and set them up accordingly.
I use the mouse (especially right mouse button) and movement keys together. I seldom use the A and D keys (by themselves) to move my character left or right. I find movement more fluid and quicker using the two together.
Primary Keys are used for high use skills. Attacks, stuns/quick debuffs, short buffs, heals etc. Instant Skills, minimal cooldown. I use the E key as a "use" key in games.
Secondary Keys are used for potions, mounts, special "sometimes" abilities, skills that are used occasionally or to do something useful. I can map long buffs and debuffs to this as required. Long cooldown skills can be useful here. I sometimes use the R key as a "use" key in games. In PG i cycle items/npc's with R and use with F.
Sundry Keys are for such things as Maps, quest lists, skills trees, mail, crafting etc. In PG #1 is Auto Run.
The Constant Keys are there because they are the most important in terms of muscle memory and used very frequently. PTT and Alt+Tab is a life saver. Shift and Control are mapped using the Primary Keys if required giving me a set of 18 primary keys if needed. This allows me to forgo the 12 button mouse altogether. I find them somewhat cumbersome.
In PG top bottom bar is no modifier, bottom bottom bar is Shift, side bar is Control + Primary/Secondary Keys as required.
Playing in DX11 on Fantastic, 1920x1080... getting close to 60 FPS on average with occasional brief drops in populated areas.
Just started playing the other day... trying to break something (client, etc.) or get something to misbehave so I can file my first bug report (yaay). No such luck so far... pretty stable for an "alpha" version. Found an occasional glitch with getting into bed for a power nap (pathing, objects, ...) where the character will keep running in circles around the bed without getting in... trying to reproduce atm (fingers crossed). Loaded up Process Monitor to see what the client is doing to my OS. Maybe I'll get lucky Soon(tm).
Building own comp thus far.... got case, CPU fan, psu.
CPU: Intel 6700k 4.0ghz
Ram: 16GB DDR4 @3200
Graphics: evga gtx 1050 TI
Just need to get couple more fans HDD drives and windows should be up and running next week, can't wait!
Edit: up and running decided to do Linux only this time as tryout no issues at all 60-70 fps everywhere slight drop in Serb no glitch no hiccups no crashes portaling, running graphics at 3 didn't touch the advance settings only raised fps to 90.