Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1.   This is the last staff post in this thread.   #1
    Moderator srand's Avatar
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    Update Discussion: February 16, 2018

    The update notes are here: https://forum.projectgorgon.com/show...bruary-15-2018

    Discussion in this thread! (But please remember to report any bugs through the in-game reporting system as well.)
    Last edited by srand; 02-16-2018 at 01:50 PM.

  2. #2
    Senior Member Tagamogi's Avatar
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    Well, since nobody's jumped in on this thread yet, let me be the first to say that I am deeply saddened that it will no longer be helpful to drown myself to protest the long walk back to town after turning in a work order at the Serbule Docks. On the other hand ... having my favorite recall location stuck in Serbule may no longer be a bad thing, and having more teleportation spells is always good. It will be interesting to navigate without continually using dying as a shortcut.

    I assume the portal to Rahu will be usable by characters that have not visited Rahu yet? That could be a fun shortcut for lower-level characters. I am looking forward to trying out the random destinations, too.

    I am really excited about cartography and the coming map changes. I wish everything was already in tomorrow's patch to play with but at least I can anticipate it and hopefully the visible map fog will be ready soon.

  3. #3
    Senior Member drivendawn's Avatar
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    If a few more portals are added to the enter the light area, I am going to have to start calling it subway like in AC. I really love the fact that the fog is in dungeons as well.

  4. #4
    Member Madmatx's Avatar
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    Can we change the fog to black or neon green or something so it's easier to see any spots we missed? The fog color works fine in other games because the map areas unlocked are usually so much bigger. It's a bit of a strain on the eyes to see if a small grey spot is part of the map or not, though.

  5. #5
    Senior Member Crissa's Avatar
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    Or maybe our cartography skill could have a recipe/ability that highlit the fogged areas? Like 'Boom! Next ten seconds, they're outlined in yellow!'

  6. #6
    Member Karamasha's Avatar
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    Quote Originally Posted by Crissa View Post
    Or maybe our cartography skill could have a recipe/ability that highlit the fogged areas? Like 'Boom! Next ten seconds, they're outlined in yellow!'
    Yeah an ability you get after some levels in the skill.
    Last edited by Karamasha; 02-16-2018 at 08:28 PM.

  7. #7
    Junior Member Vee's Avatar
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    I like the map fog but I don't like having points of interest marked for me.

  8. #8
    Member Dibbuk's Avatar
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    I can learn to live with the map fog, but please get rid of the 2-tone aspect. It is especially bad in Serbule.

  9. #9
    Senior Member cr00cy's Avatar
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    if we talk about Teleportation changes, will there be some fix for Recall heart home recipe? My is stuck at Serbule ever since change to respawn points and "recall beginning" (and that was over year ago). Its not that it's some big issue, but it would be nice if it worked as intended.

  10. #10
    Senior Member ShieldBreaker's Avatar
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    The fog in caves works pretty nice. In the regular zones, the area that the fog is made semi-transparent seems too large. The revealed area might look better if the zero fog area took up 75% of the area currently revealed as both partly revealed and fully revealed. It should improve the look and feel of the map both zoomed in and zoomed out.

    My opinion on the starting island having fog-of-war on map is, yes, it should. I just have a feeling the pros out way the cons, and it can be changed back if new players express concerns over it.

    Like all the new Durstin Tallow stuff.



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