The update notes are here: https://forum.projectgorgon.com/show...bruary-15-2018
Discussion in this thread! (But please remember to report any bugs through the in-game reporting system as well.)
The update notes are here: https://forum.projectgorgon.com/show...bruary-15-2018
Discussion in this thread! (But please remember to report any bugs through the in-game reporting system as well.)
Last edited by srand; 02-16-2018 at 01:50 PM.
Well, since nobody's jumped in on this thread yet, let me be the first to say that I am deeply saddened that it will no longer be helpful to drown myself to protest the long walk back to town after turning in a work order at the Serbule Docks. On the other hand ... having my favorite recall location stuck in Serbule may no longer be a bad thing, and having more teleportation spells is always good. It will be interesting to navigate without continually using dying as a shortcut.
I assume the portal to Rahu will be usable by characters that have not visited Rahu yet? That could be a fun shortcut for lower-level characters. I am looking forward to trying out the random destinations, too.
I am really excited about cartography and the coming map changes. I wish everything was already in tomorrow's patch to play with but at least I can anticipate it and hopefully the visible map fog will be ready soon.
If a few more portals are added to the enter the light area, I am going to have to start calling it subway like in AC. I really love the fact that the fog is in dungeons as well.
Can we change the fog to black or neon green or something so it's easier to see any spots we missed? The fog color works fine in other games because the map areas unlocked are usually so much bigger. It's a bit of a strain on the eyes to see if a small grey spot is part of the map or not, though.
Or maybe our cartography skill could have a recipe/ability that highlit the fogged areas? Like 'Boom! Next ten seconds, they're outlined in yellow!'
I like the map fog but I don't like having points of interest marked for me.
I can learn to live with the map fog, but please get rid of the 2-tone aspect. It is especially bad in Serbule.
if we talk about Teleportation changes, will there be some fix for Recall heart home recipe? My is stuck at Serbule ever since change to respawn points and "recall beginning" (and that was over year ago). Its not that it's some big issue, but it would be nice if it worked as intended.
The fog in caves works pretty nice. In the regular zones, the area that the fog is made semi-transparent seems too large. The revealed area might look better if the zero fog area took up 75% of the area currently revealed as both partly revealed and fully revealed. It should improve the look and feel of the map both zoomed in and zoomed out.
My opinion on the starting island having fog-of-war on map is, yes, it should. I just have a feeling the pros out way the cons, and it can be changed back if new players express concerns over it.
Like all the new Durstin Tallow stuff.