Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    They absolutely are. They are as close to real...

    They absolutely are. They are as close to real markets as MMO healthcare to real one. In both cases wolf jumping on humans head is health hazard but consequences and ways to fix them are different....
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    Exactly, ingame market is not the same as IRL...

    Exactly, ingame market is not the same as IRL one, so stop trying to explain PG market with some book that never took MMO markets into account.


    Usual problem for limited market space. Imagine...
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    Crissa Is that even supposed to make sense? ...

    Crissa

    Is that even supposed to make sense? All player actions in games are metered by economic principles. Just not the same way as IRL, despite your hundredth attempt to bring in economics 101...
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    Where did Veblen write about ingame economics? ...

    Where did Veblen write about ingame economics? Nowhere? Though so.

    IRL economy stuff is mostly not applicable to MMOs, and even when something is applicable, it's so distorted that learning from...
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    It was possible to multibox some steam MMOs like...

    It was possible to multibox some steam MMOs like https://steamcommunity.com/sharedfiles/filedetails/?id=254442001

    Cant check that for PG, cuz not having it on steam.

    Or maybe installing steam...
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    Game markets are nothing like RL ones. Only basic...

    Game markets are nothing like RL ones. Only basic supply/demand principle stays the same, motivation is not comparable. Mistake IRL might make you a homeless bum, mistake in game will make you shrug...
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    Ask the one denying it, not me. What's a point...

    Ask the one denying it, not me.

    What's a point of denying that not exactly real-life like economics informs gameplay?
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    Parameters are quite important. Both beggar at...

    Parameters are quite important. Both beggar at New York street and billionaire gets dollars and spend them for living, yet their life and influence on environment are not comparable. Same basic...
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    Economics is different for every situation and...

    Economics is different for every situation and there is no IRL situation exactly like in PG. Bazaar merchant from tiny pacific island will do at Wall Street just as good as IRL economics does in this...
  10. Thread: Project Goat Sim?

    by Atis
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    Narwhal form or riot! And sloth form too!

    Narwhal form or riot!


    And sloth form too!
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    It never was like reality to begin with, hardly...

    It never was like reality to begin with, hardly can get less realistic.


    To attract players to market it should be either interesting or important. It's not interesting and, thanks to...
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    Pff, "Ingame market works like IRL one!" - "Not...

    Pff, "Ingame market works like IRL one!" - "Not it's not, here's why" - "Repeated misreading!"

    You get coin from farm, market can be ignored. If you change that, it's still no biggie. Ye, you...
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    You are welcome to try to not perpetuate playing...

    You are welcome to try to not perpetuate playing with 0 money for a month in game and IRL. Would end up way better in game. Then you can taste the difference in incentives, literally.

    You can play...
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    In all ways possible? Messing with prices is...

    In all ways possible? Messing with prices is constant extra work for devs, allowing merchants everywhere is one-time work.

    >You still haven't said why it would be back for the prices to vary.
    ...
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    I quoted the part I was answering to. If...

    I quoted the part I was answering to.


    If it's auto-adjustable, it should have damn good algorithm, which devs wont make within reasonable time. And manual changes will look like devs whims,...
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    I was answering to that. Making auto-ajustable...

    I was answering to that.

    Making auto-ajustable fee/tax system effective and fool-proof would probably take more time and effort than making the game itself, devs are not economics experts afaik....
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    Besides thread name there are also few pages of...

    Besides thread name there are also few pages of text, you might want to read those before commenting, if your literacy level allows that much. Especially Crissa's suggestion to make fee tiny and...
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    You know why MMOs usually avoid stuff like that?...

    You know why MMOs usually avoid stuff like that? Because making such content requires a lot of time and then only 3 dudes will find it.
  19. Thread: Advanced Classes?

    by Atis
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    Nah, it will be incentive to pump up anything...

    Nah, it will be incentive to pump up anything because anything will be prerequisite for something now or later. "i have materials to get 10 levels in this tradeskill but i hate this tradeskill. eh...
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    Khaylara You might want to learn basics of...

    Khaylara



    You might want to learn basics of economics first, like kindergarten level at least. Start with costs topic.

    if market spot has potential value and standing there costs you pretty...
  21. Thread: Advanced Classes?

    by Atis
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    That would be another incentive to just pump up...

    That would be another incentive to just pump up all skills. Is that really what game needs?
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    Why would they be empty? The rest work as usual,...

    Why would they be empty? The rest work as usual, only some dudes are taking some cool spots near entrance with prices nobody would pay.


    Yay, some vague life wisdom that never works.


    Why?
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    Or maybe those ppl turn with keys and not mouse.

    Or maybe those ppl turn with keys and not mouse.
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    Aww, one time I can't attend poetry leeching...

    Aww, one time I can't attend poetry leeching sunday and you conveniently save all books for next week.

    *pats P:G community and datacenter crew on the collective head*
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    He either got drunk or sobered up.

    He either got drunk or sobered up.
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