Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    It's important to note that no one is actually...

    It's important to note that no one is actually suggesting this.


    There may be a reason why you don't always see said ingredients for sale.


    Correct! That is perhaps the main reason why items...
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    A comment I made in another thread, that seems...

    A comment I made in another thread, that seems more appropriate to expand upon here:



    Imagine a "broker" NPC that's present in various cities and villages. Through the NPC, a player can search...
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    I disagree with your assessment on what the end...

    I disagree with your assessment on what the end market impact would be.

    First, there wouldn't be a need to halt leveling a combat skill as an 'alt skill' under the proposal, but there would be a...
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    Regarding AE, and its impact on the reward of...

    Regarding AE, and its impact on the reward of farming low level mobs vs. level appropriate mobs...

    Assuming the issue with higher level mobs not being sufficiently rewarding for upgrade costs is...
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    Why even have player vendors standing around in...

    Why even have player vendors standing around in the first place?

    Doesn't WoW kind of have this one figured out already?
  6. I guess I can agree with that. The desert isn't...

    I guess I can agree with that. The desert isn't nearly as bad as the cold areas and probably shouldn't be compared.

    Cold areas, however, are just areas to avoid at best and simply run through at...
  7. It is unfortunate that progression requires going...

    It is unfortunate that progression requires going through Kur and Gazluk. As a general rule of thumb, zones with penalties simply for being in them should be presented as parallel (and more...
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    Alternatively, make newbie isle chat work...

    Alternatively, make newbie isle chat work differently than elsewhere.

    Sandbox all newbie area originating chat to newbie areas, then allow chat from outside the newbie areas to spill over into the...
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    Alternatively, they could periodically gate...

    Alternatively, they could periodically gate leveling skills behind requiring players to post a video of someone kicking them in the groin... because, you know, *hardcore*. ; )
  10. You wouldn't need skills necessarily... you could...

    You wouldn't need skills necessarily... you could implement it as item enchantments. A +fire damage on a sword with sword and fire magic skill prerequisites as an example. Or, a +AE effect applied...
  11. You're not the only one complaining about it. AH...

    You're not the only one complaining about it. AH is a broken, buggy, unbalanced mess that no new player should pursue because they'll likely leave PG with a woefully incorrect impression of the...
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    A better solution to storage would be to have...

    A better solution to storage would be to have shared storage associated with most professional groups (alchemy, cooking, leatherworking, tailoring, etc.) along with an item storage and a general...
  13. How so? You get Charm Rat on the newbie...

    How so?

    You get Charm Rat on the newbie island, but that's not part of the Animal Handling skill tree. You end up buying Animal Handling from Gisli the stable guy in Serbule after getting off the...
  14. Admittedly I haven't played Shield to end well...

    Admittedly I haven't played Shield to end well enough to expertly comment, or even tried it paired with a skill other than Fire Magic, but it does seem more utility than DPS focused. I don't...
  15. Started as Fire/AH and played through to skill...

    Started as Fire/AH and played through to skill level 65/60. Bluntly speaking, AH was near useless as currently implemented (pathetic comparative damage, broken skills not triggering the pet's...
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    New myself, but I'm pretty sure it's referring to...

    New myself, but I'm pretty sure it's referring to the levels of the two skills you have active at any given time.

    Coming off newbie island 5/4 sword/unarmed, for instance. Or hearing that 'level'...
  17. Some added thoughts to what the OP has already...

    Some added thoughts to what the OP has already said on Animal Handling after leveling it up past 45 as a new player to PG:

    Pet managment is terrible, and this is the root of most of the problems...
  18. Suggestion: Make Fainor a Storage and Consignment NPC

    Suggestion:

    To somewhat mitigate early game storage and vendoring issues, please make Fainor a storage and consignment NPC similar to joeh. Ideally, storage would be limited to cooking components...
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    Suggestion: Food + Gourmand Flavor Text

    Suggestion:

    Please have green text added to the end of any meal item's description that has been tried at least once, for the sake of quickly discerning whether or not something in inventory...
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