Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: jacksin125

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  1. Replies
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    I found vulnerable really easy to understand the...

    I found vulnerable really easy to understand the first time I saw a skill that had + dmg to vulnerable targets (At least for me, it did click). However, I almost never take advantage of that because...
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    All of these ideas sound really good. I...

    All of these ideas sound really good. I especially like the idea of world bosses, which require a very large number of players to beat (significantly more than 1 party). I've already suggested that,...
  3. Of course, everything takes a decent amount of...

    Of course, everything takes a decent amount of time. But when I say it shouldn't take too long it's because I've already programmed a similar feature, albeit on what was probably a simpler ai. As for...
  4. I've been suggesting 2 buttons to at least use...

    I've been suggesting 2 buttons to at least use until they actually fix the ai for something like half a year: A attack target button, and a return to user button. I've also suggested allowing them to...
  5. This. I have suggested just 2 buttons, (pretty...

    This. I have suggested just 2 buttons, (pretty much attack and disengage on your list), since the devs seem to be busy and Animal Handling has needed some sort of quick fix until they decided to...
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    I guess my idea wasn't as good as I thought it...

    I guess my idea wasn't as good as I thought it was. Either that, or I chose a bad name, because there haven't been many views according to the forum.
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    Different Path from Loot Locking

    So loot locking was recently added, and it caused all the problems it normally does in games. While reading everyone's upset comments, I had an idea that some other games implement, and that works...
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    I don't think you realize how difficult it is to...

    I don't think you realize how difficult it is to get the mats. It probably still will be too difficult to use it all the time even after this update. Sure, if a werewolf spent their entire time...
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    My only problem with Kur and Gazluk is that Eric...

    My only problem with Kur and Gazluk is that Eric said the problems were supposed to be more negligible to higher level players. Right now, being higher level doesn't mean anything, you still freeze...
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    Tagamogi, I'm pretty sure you played AH before...

    Tagamogi, I'm pretty sure you played AH before they nerfed pets' health and armor, which is why I'd like to know if pets can now tank again. As for Get It Off Me, I was kinda hoping "come to your...
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    Animal Handling

    I've always loved having pets in games, and the plans for the Animal Handling skill seem amazing, but I've found using the skill to be... troublesome. I was hoping some people who have gotten the...
  12. Thread: Werewolves

    by jacksin125
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    That might have been me, but my suggestion was to...

    That might have been me, but my suggestion was to allow players to do more quests outside of the full moon, but they could only use those quests to unlock skills & lvls, and during the full moon you...
  13. Thread: Werewolves

    by jacksin125
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    Werewolves

    I'm going to post all the discussion about werewolves that occurred in the new update thread here, so people can discuss it here instead of cluttering up the update thread. I'm also going to post...
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    I'm gonna stop you right there. Even if you could...

    I'm gonna stop you right there. Even if you could unlock everything for 10 lvls every month (Which I haven't been able to do, if only because of time constraints), you would be forced to wait two...
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    I constantly find myself broke, and I would...

    I constantly find myself broke, and I would probably prefer to pay with councils, because having to wait 2-3 months just to get to where other players can get in a week is sad and frustrating (Not to...
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    I'm going to have to agree with this. it is an...

    I'm going to have to agree with this. it is an artificial way to make leveling take longer, and I have yet to see that ever work well in any videogame. Not only that, but what if you happen to be...
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    I think you would probably only get guild credits...

    I think you would probably only get guild credits if the guild completing the quest is set as your main when the quest is completed. However, that may not even be necessary, because people may not be...
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    If the devs would prefer not to have multiple...

    If the devs would prefer not to have multiple guilds per player, then having groups like that would certainly be another option. And as for games that have multiple guilds - ESO, Guild Wars 2, Trove,...
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    Multiple Guilds

    I saw someone else post their recent forum thread here, so I thought I should do it as well:

    I have seen this idea in a few other games, and personally loved it, for a few reasons. The idea is...
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