Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Varnoc

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    I actually was a necro player pre-Steam, which is...

    I actually was a necro player pre-Steam, which is partly why I still play it now. Pets were worse then than now mostly because you needed to resummon each time you moved areas (thank goodness this...
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    Just wanted to add that Necromancy can do some...

    Just wanted to add that Necromancy can do some wacky stuff in groups. Obviously it's pretty garbage with just one user (and the pets are super easy to lose), but Provoke Undead, Heal Undead, and...
  3. Thread: PLayer housing

    by Varnoc
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    It is not. There are plans to implement player...

    It is not. There are plans to implement player housing down the road, but that won't be for awhile :D
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    I quite appreciate these books of yours. I...

    I quite appreciate these books of yours. I personally have limited experience with Deer and more extensive knowledge of Ice, but the format you present it in is something fun to read and flows well....
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    Whenever I think of combat rabbits I can't help...

    Whenever I think of combat rabbits I can't help but think of Monty Python and the Holy Grail. Perhaps a leap/charge ability? Since we don't have anything like that in the game already that would...
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    Fun with Necromancy

    Hey all!

    I've been around for awhile but recently rolled a new character to play in a group with my family friends here in PG. Our main shtick is that we're all Necromancers, so our abilities hit...
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    Increasing the number of Skeletons only...

    Increasing the number of Skeletons only exacerbates the issue in my opinion. The reason summoning different Skeletons doesn't work right now is because you've got a limited number of mod slots (3 per...
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    Necromancy Wish List

    Hi, I'm Varnoc, and I'm a Necromancer.

    This is a list of things for Necromancy that I want changed in some way. I will be suggesting my own changes, as I don't like to complain without offering...
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    Regarding the Donation Tracker

    Can this be a statistic that shows up just on our personal profiles? I'm not really comfortable having that number next to every person's profile. It makes me feel like it has some relevance to the...
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    Adding to this because it was brought up: Not...

    Adding to this because it was brought up: Not being able to see the actual combo that the recipe results in is very annoying, given the rigid nature of them, if they're not listed somewhere (like on...
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    I think there's a misunderstanding here. Other...

    I think there's a misunderstanding here.

    Other skills WOULD NOT benefit from Calligraphy or Meditation. I think we can all agree that would be busted.

    What I'm asking for is more flexible...
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    That was my thought too, but it runs contrary to...

    That was my thought too, but it runs contrary to Citan's stated desire to have two skill builds work more effectively than single skill builds.

    Added on top of the fact that those combos are...
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    Updating Calligraphy and Meditation

    With the removal of combos on gear some time back, Calligraphy and Meditation combos have become increasingly out of place. I've not had a good solution for their rigid combo structure until now, so...
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