Yeah I like this idea a lot more. I thought you were basically suggesting something more along the lines of it always being better to craft at home so there was no reason to make stuff elsewhere. An...
Type: Posts; User: Yaffy
Yeah I like this idea a lot more. I thought you were basically suggesting something more along the lines of it always being better to craft at home so there was no reason to make stuff elsewhere. An...
While you have a lot of neat ideas, I'm not a fan of all the boosts for doing things in your house, such as bonuses to crafting or mushroom farming. It's one thing to be able to purchase working...
Nightmare creatures in general are VERY loud. If you pull multiple your ear drums will bust just from their attacking noise.
Also the leveling up noise is pretty nice, but I remember that if you...
Usually I don't call out posts and this really isn't on topic, but this is so hilariously dumb I can't help but laugh.
Just throwing out a suggestion that I think might be worth a long term investment:
How about having a new map dedicated to world events? That way instead of having to worry about moving players...
Because it's not just a big bonus with zero investment. You lose half of your direct damage. There's an inherently massive downside to using this ability, it isn't just 27% less damage taken with no...
No, it's completely different because blocking stance made you outright immune to damage. That meant there was very little reason to build any additional mitigation on top of it, because you can't...
Unless if I'm mistaken, when Citan mentioned the armor chipping mechanic, he really meant that mobs would just do unmitigated damage, not that it would specifically damage armor. You could argue that...
My reasoning behind the statement was that I believe most under geared/less knowledgeable groups wouldn't have as much flat mitigation, or specifically wouldn't have the ability to stack it as much...
The issue in this case though is that percentage based mitigation that applies before flat mitigation has much more potential to snowball to outright invincibility because of how it scales with flat...
I would just like to make another feedback post about tanking, since I've gotten some more time to play through Wintertide with a variety of groups. This was all done through Unarmed/Shield, just for...
Rabbits are very cute, but they have no abilities that reflect this aside from possibly love tap.
Please give rabbits the ability to nuzzle with group members as a support/healing ability, thank you.
So I was finally able to play a decent amount, and I realized that elemental ward's elemental mitigation is only direct damage, so it doesn't protect you against burning damage. This makes it...
I assume the point isn't to make lower level mobs dangerous, it's to make it so you can't potentially pull an infinite amount of them for an infinite amount of time by having them deal SOME damage to...
If I could suggest something, perhaps the armor chipping mechanic could be better suited to just rage attacks instead of normal attacks? That way normal attacks could still be reduced to 0 damage,...
I definitely believe you there. The Darkness resist on Unarmed is really strong, it just never had a chance to shine until Ensigns came along. Combined with the Darkness Meditation and Bulwark mode...
Something I'd like to bring up that I think is important when discussing expectations for tanking is how many enemies you should be able to handle at once, because personally I believe that 5 elites...
The thing is that it doesn't reduce the enemy's attack damage by 29, it causes you to take 29 less damage the next time you get hit. If you made it an AoE and hit multiple enemies you would still...
This update having a lot of changes around tanking came as a pleasant surprise. I know there was another forum post recently where it was discussed, but to see the changes so soon is great! I think...
The idea behind Fast Talk is pretty self explanatory. It lowers your taunt, meaning that enemies are less likely to attack you. Basically the idea is that if you have too much aggro and are going to...
Great guide! I think something really important that your guide covers is that spending your resources when you can is a great idea. I think a common mistake people make in M&M is that they "save"...
Are you playing Cow/Unarmed or Unarmed/Shield? The mods you listed are shield mods which you can't use as a cow, so I'm a bit confused.
That said, I 100% disagree with the notion that you should...
Oh well in the case of an upgrade system to increase the level of a lower level item I'm all up for it existing, but maybe not in the way you suggested. Upgrading lower level items into higher level...
I have a few problems with the changes you're proposing.
1. Reducing the number of mods on equipment to 3 is something me and other players say we don't want, because it would lower the amount of...
Seconding this. Trying to build "Tanky" in this game isn't an option for the vast majority of skill combinations. End game enemies simply do too much damage while most skill lines don't have proper...