Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. Perhaps not all the top end skill, but a bonus...

    Perhaps not all the top end skill, but a bonus skill set to those who wish to be permanent animals. Playing a part time animal should still be feasible.I.E, still able to achieve lvl caps and use...
  2. Very late reply to this thread, but as a recently...

    Very late reply to this thread, but as a recently transformed and leveled up cow I'd like to add my thoughts.
    "Permanence"
    Should be a choice one makes and be required for the top end skills. At...
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    Happy anniversary, and as a low end graphics...

    Happy anniversary, and as a low end graphics player (POS laptop) I can't wait to see the differences. Looking forward to the next snapshot already ;) Thanks to you all for your hard work!!
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    The overall intention of this idea is...

    The overall intention of this idea is spectacular. Perhaps the inability to "tag" is the solution. Instead of first hit, mobs don't become tagged to a player/group until X% of health/armor damage is...
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