Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Kucerakov

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  1. I agree it's an interesting mechanic, but I think...

    I agree it's an interesting mechanic, but I think for the reason you stated (stumbling into some really bad ones) it needs a bit of balance. Engaging the Rhino boss in the crypt at mid-teen levels...
  2. Curses from Dying to Boss - Time limit suggestion

    I tried searching for a forum post similar to this because I suspect it has already been talked about/addressed, but couldn't find one. In any case, I'm wondering the rationale behind the 'forever'...
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