Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    And how much of what you just said is understood...

    And how much of what you just said is understood and can be easily replicated by a new player like me?

    All I understood is: "Have lvl 70 in your skills, have all the abilities unlocked and have...
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    It is a pitfall if you're soloing. What is the...

    It is a pitfall if you're soloing.

    What is the more likely case: quickly killing 2+ enemies having 2 damage skill lines, or using all your power and CDs on healing yourself and suffering to kill...
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    Still weird that having 2 damage skill lines will...

    Still weird that having 2 damage skill lines will grant you some sort of synergy to kill stuff even faster, while having 1 support line you almost automatically sacrifice that synergy, as now you...
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    Leveling support lines is a chore

    I've just unlocked Mentalism and wanted it to pair with Pig, but it just takes ages to kill even 1 enemy on my level.

    Is it intended as part of "chose what skills you want" that you can't pair 2...
  5. The "path of least resistance" is the default...

    The "path of least resistance" is the default stance most people converge to, especially if you're familiar with other MMOs/MMORPGs: you go to that one place with a decent droprate of a certain item...
  6. The fundamental question to be answerd: "Why are...

    The fundamental question to be answerd: "Why are there no zones/dungeons designed for high level players to get the same materials/opportunity to level skills without having to go to low level...
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