Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Search:

Type: Posts; User: jaspen

Search: Search took 0.00 seconds.

  1. Replies
    35
    Views
    115,930

    You mention dragons being an iconic fantasy...

    You mention dragons being an iconic fantasy creatures and you are right. This comment is based on that alone and not with PGs world. With that said, when games start letting players be dragons, I...
  2. Replies
    4
    Views
    1,694

    Check UI scaling and make sure it is back to...

    Check UI scaling and make sure it is back to default.
  3. Thread: Crafting

    by jaspen
    Replies
    5
    Views
    3,053

    You are creating mundane items. Try making...

    You are creating mundane items. Try making enchanted versions and you will achieve what you are asking for as far as items with variable stats. With that said, enchanted items cost far more if you...
  4. Replies
    90
    Views
    33,169

    Sorry for the upcoming blocks of text... I...

    Sorry for the upcoming blocks of text...

    I agree we need more feedback and discussions from a larger variety of players. The problem we often have is people tend to innocently judge others based...
  5. Replies
    90
    Views
    33,169

    Inventory management has always felt a bit like a...

    Inventory management has always felt a bit like a subgame to me in PG and the latest patch with all these tiers of prisms and baubles along with extra recipes, became the expansion pack to that...
  6. Replies
    19
    Views
    11,098

    It puts you in combat so that you don't...

    It puts you in combat so that you don't regenerate, natural or with food, past the drowning damage. I believe it was probably done to simplify the code versus writing another state a character could...
  7. Replies
    19
    Views
    11,098

    I believe that before we waste your time, and to...

    I believe that before we waste your time, and to optimize our testing, we need to know how you feel combat should play out. Here are a couple of rough questions to help us out.

    1. How long...
  8. Replies
    19
    Views
    11,098

    You are not a lone. Sometimes, almost all the...

    You are not a lone. Sometimes, almost all the time, I feel like I am playing hunchback simulator with the constant crouching my guy does. It is bad when I have to overly navigate around low level...
  9. I found it to be refreshing and look forward to...

    I found it to be refreshing and look forward to more vulgarity. While you state it will drive some away it will also lure some in. I get tired of insidious political correctness. I vote to keep it...
  10. Thread: Reward Tiers

    by jaspen
    Replies
    53
    Views
    25,235

    If there was going to be a major wipe I would...

    If there was going to be a major wipe I would want to know as soon as possible. I play and invest heavily into my character with the idea that most of the skills won't be wiped. This knowledge...
  11. The grid is nothing more than the game...

    The grid is nothing more than the game automatically planting your plants in rows for you. These rows/grid would either be based off your character, my preference, or based on the gardening area...
  12. Having three sets of horizontal buttons, two if...

    Having three sets of horizontal buttons, two if you forgo picking but this fixes some of the issues of underground pants, per plant in a GUI will still require moving the mouse around to hit selected...
  13. An overly long list of my useless feedback to torture your eyes.

    I want to first start off by saying I do enjoy this game. I am a lazy writer, I have poor penmanship and my limited vocabulary could easily be written on a lunch napkin. Half of the words would...
  14. kell, I have fooled with the turn speed for the...

    kell, I have fooled with the turn speed for the keys but they just do not compete with the mouse, sadly. A mouse you can quickly 180, dash around corners and all sorts of wonderful movement.
    ...
  15. Mouselook and random instantaneous microsecond framerate drops.

    I currently have a major issue of what appears to be an instantaneous framerate drops while using mouselook. This causes my character to be facing a random directions frequently when I go to turn. ...
Results 1 to 15 of 15