Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Citan

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    Housing hasn't started being implemented yet;...

    Housing hasn't started being implemented yet; it's only had some design work done. Housing is low priority because it requires a TON of engineering and art investment which need to be focused on...
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    July 3 Update: This is a minor update to make...

    July 3 Update:

    This is a minor update to make adjustments to the Summertime Experience event which starts tomorrow. There are a few other changes and bug-fixes:

    Add better handling of rapid...
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    June 26 Update: This is a minor update. It...

    June 26 Update:

    This is a minor update. It addresses the following bugs:


    Fix bug that could cause the loading screen to get "stuck" with a few remaining downloads
    Fix bug that caused...
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    Town Hall Q&A #3, Part 1

    Here’s the first batch of answers for the latest Q&A. There were a lot more high-ranking questions this time, in part because there are a lot more people voting, so thanks! Rather than waiting until...
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    Update Notes: March 16, 2022 This is a minor...

    Update Notes: March 16, 2022
    This is a minor bug-fix update to fix issues with our latest major update.

    Fix problems with projectiles that persist after monster death
    Reverted unintentional...
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    I'm sorry you're having trouble, I'm not sure...

    I'm sorry you're having trouble, I'm not sure what's wrong, whether you were given a bad code or what. But please use the email support@projectgorgon.com, because we can't help you with this on the...
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    Thanks for the feedback everyone! I'm still...

    Thanks for the feedback everyone! I'm still interested in more feedback, wanted to answer some queries --



    I think there's kind of a misunderstanding here -- I realized city fighting (as I...
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    Discussion: Dev Blog: February 2022

    This thread is for discussing the latest blog post, which you can read here: https://forum.projectgorgon.com/entry.php?44-Dev-Blog-February-2022
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    Dev Blog: February 2022

    Time for another development update! Before I start, I want to warn new players about reading too much into these sorts of deep dev blog posts, because 1) we routinely change direction when new...
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    Thanks for the feedback! I hope that the...

    Thanks for the feedback! I hope that the introduction of mounts improves travel time.

    One thing I want to focus on (for newish players) is "content stoppers" -- times where a new player just...
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    There is certainly a lot more history to your...

    There is certainly a lot more history to your account and behavior, which I've researched. But to your inquiry, we won't be posting lengthy rules about what can be said on Discord, because the...
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    Update Notes: February 9, 2022 This is a...

    Update Notes: February 9, 2022

    This is a bug-fix update. Here are the fixes:

    Fixed bug causing some entities to be invisible and some particle effects to be permanent
    Fixed issue that...
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    I guess another way of answering that question...

    I guess another way of answering that question is: what particular resources are you concerned about? It might be something that "solves itself" as you level -- I mean like milking cows. You can make...
  14. Thread: Hot Orcish Soup

    by Citan
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    I like this. Looks like good Orc racial content...

    I like this. Looks like good Orc racial content to me!
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    Hm, I'm not sure what sort of answer you're...

    Hm, I'm not sure what sort of answer you're looking for with this? If you're looking for a set-in-stone guiding "design principle", there isn't one. We take each situation on a case-by-case basis,...
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    Hi, we've fixed this issue for the next update,...

    Hi, we've fixed this issue for the next update, so please hang in there for another week or so.
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    I'm sorry you ran into that. This limitation...

    I'm sorry you ran into that. This limitation should definitely be more prominent on the Shop screen, and we'll get that updated.

    The way the system is implemented, you can't apply two backer...
  18. Thread: Wipe details

    by Citan
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    Yeah, long and short of it is we aren't planning...

    Yeah, long and short of it is we aren't planning to do any special wipe at launch. Your characters will roll over from beta to launch mode with no dramatic changes.

    We may still have to wipe...
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    I'm not sure that a new UI system that saves a...

    I'm not sure that a new UI system that saves a single click would be worth the added complexity... unless I'm missing something? You're suggesting instead of clicking the dropdown and choosing...
  20. Thread: old animation

    by Citan
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    The original post came long before we changed...

    The original post came long before we changed movement speed, so that is definitely not why the original poster wanted the old animations.

    My understanding is you haven't even *tried* our recent...
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    Addendum for Mac users whose screens are covered...

    Addendum for Mac users whose screens are covered in opaque "fog": of the three hacky potentional-fixes we added, it appears the third one is the winner. So you should open the Settings window...
  22. It's no doubt an issue with the game or a...

    It's no doubt an issue with the game or a setting, we've seen that sort of problem before. It can be caused by a lot of things, but the biggest culprit seems to be the day/night cycle which triggers...
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    Vulnerability lasts 5 seconds. That length was...

    Vulnerability lasts 5 seconds. That length was chosen so that even if your reflexes are pretty sluggish, you can probably get in one attack before it ends. If you have good reflexes, you can reliably...
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    That's correct!

    That's correct!
  25. This is a very interesting write-up! I appreciate...

    This is a very interesting write-up! I appreciate you sharing the secret of Select Target of Current Target, it can be used in a lot of interesting ways, and not just for healing! That was one of...
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