Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Reikiko

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  1. Suggestion - Support-Focused Combat Skill, "Illusion Magic"

    This is obviously not a complete skill, just the starting idea for one! I fully realize a full skill would have several more abilities, and far more mod options.
    Also I am awful at names, thus the...
  2. Support-type abilities (and their lack of a concentrated skill)

    Crowd control. Buffs. Debuffs. The primary elements of "support" classes in MMOs, something that's more or less died out, but also something I've personally always wanted to play. The idea of...
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    I don't know, 'shoulder slot' makes me think...

    I don't know, 'shoulder slot' makes me think 'huge head-sized pauldrons' that match WoW's disgustingly ugly art style for some reason.
  4. Option 3: Skinning -> Tanning -> "Hey, will...

    Option 3: Skinning -> Tanning -> "Hey, will someone make armor for me if I provide materials?" -> Sell the excess.
    Lots of people will do it for the skill xp (I certainly would), and it means you...
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    I remember recently reading a story set in an MMO...

    I remember recently reading a story set in an MMO that handled player housing as instanced, but mostly in large apartment buildings to preserve the illusion of having your own house - it's not...
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    The changes to sushi make me sad. Some kinds of...

    The changes to sushi make me sad. Some kinds of fish are already annoying or difficult to get a lot of, but now instead of easy-to-find seaweed we need nearly-impossible-to-find other herbs like...
  7. Druid stat: I didn't plan this, but here we are.

    Because I'm indecisive and can't figure out whether it'd be more interesting to go Knife/Psych, or Knife/Druid (yay off-hand) when I'm not doing a full-support thing.


    Druid 75, gear...
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    Psychology ability stat comparison?

    After the knife thing, I figured why not? Though, with how some of the Psychology buffs are (three in one several times), I may have missed something. >.>

    Also I will never stop using But I Love...
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    Knife ability stat comparison!

    I'm having trouble figuring which knife moves I want to use, so I ended up grabbing the stats from the wiki (may be out of date, I don't know!) for each knife skill as a character would have it at...
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