Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Oxlazr

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  1. As some of the others have said, there's already...

    As some of the others have said, there's already a lot of those options available to you through the /restrict commands (though I think they might've moved to a new home in the UI - they're still...
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    Unidentified Potions?

    Might add a little chaos to the game, with effects from all existing potions plus a couple of new effects exclusive to them.

    Could be a blazing speed potion, a HP potion, or ruggedizer (hell,...
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    Eh, I'm all for working towards things or...

    Eh, I'm all for working towards things or otherwise finding rare items with unique effects, but having a hard limit on the number of players that can achieve something isn't something I'd personally...
  4. I dunno, I keep logging on to see these events...

    I dunno, I keep logging on to see these events and I'm quick to decide they're probably not worth doing.

    There's two situations -

    Either you're in the initial batch of players, exploring and...
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    Weird Effects, Events and Items

    Basically just the title. Throwing ideas out there to keep game-play varied and distinct from other games.

    I don't realistically expect any of these items or events to make it into the game, but...
  6. Not to be contrary to the norm, but I'm not...

    Not to be contrary to the norm, but I'm not particularly keen on "cosmetic only" item sales. Personal consumables, sure, but a lot of the reason I play MMOs in general is to customise my character,...
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    A lot of the changes aren't particularly relevant...

    A lot of the changes aren't particularly relevant to me, so I won't comment on them, but I do want to quickly jot down my first impressions of the new dungeon while it's fresh in my mind.
    ...
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    I mean, a larger development crew doesn't...

    I mean, a larger development crew doesn't necessarily mean faster updates.

    Project Gorgon actually has a fairly steady rate of content releases when you compare it to other games - the content...
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    Full Moon Patches

    This is more a.. curiosity than anything else, but I've noticed that a lot of patches tend to release around the full moon, typically 1-2 days prior.

    Coincidence or... something more sinister?!
  10. People keep doubling down on the whole "curse"...

    People keep doubling down on the whole "curse" thing but beyond level 18 (when you can effectively decurse yourself without any hassle), it's more an annoyance than anything else.

    My overall...
  11. I like the permanent effect - it gives you some...

    I like the permanent effect - it gives you some motivation and adds an element of risk to battles.

    That said, it's been maybe a few years now and I've never once been "stuck" with a curse, so...
  12. Self-Sustained Solo HC \ Random Animal Runs

    Just seeing if there's any interest for this around this time of year.

    Basically, they'd be community-driven challenges with the following rules (or similar):

    Self-Sustained Solo HC
    Rules for...
  13. More or less jumping on the "not to hijack this...

    More or less jumping on the "not to hijack this thread but" train, I think the current hardcore set up isn't necessarily fun.

    In the past, we had a weekend challenge for achieving the highest...
  14. I mean, many games have mechanics to make dungeon...

    I mean, many games have mechanics to make dungeon content more challenging in general.

    In this case, I think earlier versions of WoW have a pretty good handle on things:

    Monsters X levels...
  15. Thread: Casino Feedback

    by Oxlazr
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    Casino Feedback

    Hi! I just wanted to drop off my initial impressions/feedback from the Casino. I'd guess I'd messed around for 8 hours or so with it.

    MnM

    First and foremost, the experience / time invested for...
  16. The forums are pretty slow these days, you may...

    The forums are pretty slow these days, you may have more luck trying to recruit in-game.
  17. The only thing you can really do right now is...

    The only thing you can really do right now is make self-imposed challenges - for example, you can type /behaviorreport to see additional stats. In the past, we've tried a no-death & no interacting...
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    I'm fairly confident at this stage that people...

    I'm fairly confident at this stage that people are going to try level everything themselves, so there's no real inter-reliance on other players. You can't be like "Hey let's group, you take X and...
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    I'm sort of torn on this. I'd prefer they had a...

    I'm sort of torn on this. I'd prefer they had a travel form they could use at night, akin to raven form for druids.

    If you play deer form right now, you're a whole lot better off being a druid -...
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    I know PvP isn't a big part of Project Gorgon -...

    I know PvP isn't a big part of Project Gorgon - and speaking as a player who cares very little about it, but I can't help but wonder why there isn't a simple toggle for it for players that want it? ...
  21. I'm wondering if there will eventually be tech to...

    I'm wondering if there will eventually be tech to restore items? Most games have them nowdays - some even going so far as to allow you to manually restore them, but I'm not sure what sort of logs /...
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    It's not so bad if you opt to skip a lot of the...

    It's not so bad if you opt to skip a lot of the side-skills with the expectation that your character will inevitably die.

    We've had a small trial run in the past, and the tech's already there to...
  23. Thread: Axe? Axe. Axes?

    by Oxlazr
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    That's actually a pretty interesting and workable...

    That's actually a pretty interesting and workable concept - though I wonder how well the game would support constantly tweaking cooldowns - we know it's possible so far.

    Would definitely support...
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    Character Modifiers

    So challenge runs have been pretty hit and miss for a variety of factors.

    I'm wondering, though, if it'd eventually be possible to opt-in to a specific set of rules (some of which are available...
  25. Thread: Axe? Axe. Axes?

    by Oxlazr
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    Axe? Axe. Axes?

    Just playing around with some ideas, figured I'd see what I could come up with for an axe-based skill.

    Feel free to throw ideas out there, this thread is mostly just for fun.

    Basic Attack:...
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