I am very sorry to hear that you are introducing EQ2's loot locking. I found that damaged the community, and disincentivised people from helping and interacting with each other. It completely changes...
Type: Posts; User: eikona
I am very sorry to hear that you are introducing EQ2's loot locking. I found that damaged the community, and disincentivised people from helping and interacting with each other. It completely changes...
It is certainly possible. Mobs right now seem to switch aggro to random players, for no other reason than their walking by. If you're doing zergs/ highly populated dungeons you may not have noticed...
This is already happening, and it's what has been keeping me out of dungeons. Most times when I try a dungeon with a group, a larger zerg group blows by us and takes over the area, leaving us very...
Yeah, that's why I assumed that rage management was an integral part of player skill. I was responding to Oxlazr, as I thought he was saying it was a mechanic that needed "fixing". I still haven't...
I just assumed managing rage is like managing aggro. Don't just blast away, you have to choose your ability use and help keep it down.
Traditionally, multi-boxers hog content and that is why you have hostility. To say that people who oppose it don't understand it is to misunderstand where the opposition is coming from. Yes, I...
You're not. I left the island the other day with 2 characters, and they both had 4 and 5 amethysts, respectively. I am boggling at the preponderance of bad luck you have to have to run into this...
I was thinking on writing a post about this myself. Inventory management in this game is truly terrible. I can't even find things in my inventory without mousing over every icon. Some sort of...
Weeeeellll... I'm a housewife. So while I may not be playing 16 hours a day, I am playing quite a lot more than he is. :)
Well, I had to make an alt after all, for the simple reason of being a new player. I can't work on crafting/industry without money to buy the recipes and ingredients to actually craft. lol
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I'm a very new player still, so I haven't been anywhere but the newbie island yet, but I wanted to take a moment to reply to this post. To this line right here. I have in recent years seen this line...
This sounds like it's bringing back the role down time used to have before healing and combat were sped up so much that people now run through dungeons. Remembering hiring bodyguards for those...
That's pretty awesome. :D
I'm really looking forward to exploring this new world. :D
Very interesting again ... what is the standard use for such a potion? Are there lots of people like me, or is it just intended as an option because options are good?
This had actually been my intention, and is what I usually focus on. But to craft, I need materials... and at early levels at least, this usually means going out and killing them, or killing the...
Oh, very interesting. Thank you.
Ah, I see. I don't think I will do that though, as gear mods seem to be somewhat loosely based on your equipped skills. So far, at least. I imagine as we play more and become more familiar with the...
In most games, character levels have an affect on grouping, in that if the level difference is too great there is an XP or item loss.
Is there anything of the sort in P:G in relation to skill...
Oh cool. I only very recently discovered this game so was wondering if we'd be able to support it despite having missed the indiegogo and kickstarters. My husband and I would like to buy the $500...