Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. It's not quite just AH, either, as all pets end...

    It's not quite just AH, either, as all pets end up being almost detrimental after around level 50, especially when there's broken threat. Nothing more rage inducing than taking 5 minutes to make...
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    That's because all threat right now is living in...

    That's because all threat right now is living in opposite world. Lowest means most targeted, and highest means never hit. You can easily see this in action by nearly killing something, and then...
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    That's false. You are still not forced to group,...

    That's false. You are still not forced to group, even at a higher level. Hook shot/grappling web were not and the only way to pull a single target from a pack, and that still remains true.
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    I'm hesitant to suggest changing the amount,...

    I'm hesitant to suggest changing the amount, because what's happening now is the amount of usable items is very low. This is very much luck of the draw right now, where some people have managed to...
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    I'm not sure where the 'required' portion came in...

    I'm not sure where the 'required' portion came in for sword/mentalism and archery/druid. From my recollection I was the only to mention it, and said it was optimal.

    Optimal != Required

    Also,...
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    Done some small runs of Gazluk Keep finally, both...

    Done some small runs of Gazluk Keep finally, both before and after the hotfix. The two biggest pain points:

    1) Respawns. I mentioned this before, but the way respawning works currently is hurtful....
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    I will, first, echo what Niph said. There's very...

    I will, first, echo what Niph said. There's very little reason to be hardcore now unless you like to torture yourself (and everyone around you, too.) You can level past 50 and 60 fast enough for that...
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    There's another issue of being able to get a high...

    There's another issue of being able to get a high level BC player to give out a fully modded Extra Skin buff. Basically immortal for quite a long time at low levels.

    A thought on grouping: I...
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    Right now /behaviorreport identifies (seemingly)...

    Right now /behaviorreport identifies (seemingly) all storage as "account-shared". That means if you use storage via Marna, Joeh, etc, then it's basically showing that you took it out of the actual...
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    Left a response on GitLab as well, but this is...

    Left a response on GitLab as well, but this is solved by changing the download location ever so slightly. All the files are now including .dat at the end of the filename. The windows player also uses...
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    Interested in challenge 1 - permadeath alt sounds...

    Interested in challenge 1 - permadeath alt sounds good!
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