Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Thank you for the post. While I think building...

    Thank you for the post. While I think building mitigation based on the damage ratios you calculated in the chart will definitely be an improvement over 0th order approximations such as stacking only...
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    I'm not sure I see your reasons for keeping waves...

    I'm not sure I see your reasons for keeping waves as they are. Even if the decision is to keep its current design philosophy, I'd argue that there are still ways to streamline the abilities. I...
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    Hi Citan, thank you for the reply (and sorry for...

    Hi Citan, thank you for the reply (and sorry for the long delay, was a little caught up in... crafting).

    The others have already posted a lot of great ideas, each of which could probably work. So...
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    I definitely see your point. I think the current...

    I definitely see your point. I think the current issue with psi waves is just that there's yet to be a clear vision behind it, such that the waves are trying to do multiple things but seem ambiguous...
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    To clarify on my post, I think the skill being...

    To clarify on my post, I think the skill being tedious is the first and most important point I wanted to make. While everything else I proposed represent a shift in direction of mentalism and needs a...
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    Haha I am exactly in your boat - except that I am...

    Haha I am exactly in your boat - except that I am a filthy beast which cannot use BC or bard. Druid is fun though.

    A toggle on/off sounds like a good option too. Maybe with a large cooldown/shared...
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    Thanks for the response. Having no shared...

    Thanks for the response.
    Having no shared cooldown seems to be one of the more common things I hear from people in game actually (which I proposed some variants as alternative 3 in my post above). I...
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    A discussion of psi waves in mentalism

    Hi all,

    I've been playing the game for a while now but have never used the forums. Today I'd like to talk and ask about psi waves, and felt like this is the best place to elucidate my opinion and...
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