Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Citan

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  1. Thread: Mogyar cheese

    by Citan
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    304

    It's true, this cheese is much rarer than it used...

    It's true, this cheese is much rarer than it used to be. I'll work the recipe into a drop sometime soon-ish, so that it can be grown like other cheeses. The recipe doesn't exist atm.
  2. Thread: Zoning Lag

    by Citan
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    4
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    360

    The lag you're experiencing is specific to your...

    The lag you're experiencing is specific to your computer, it's not network-related. In a nutshell, it happens when the game loads blocks of data (from your hard drive) that are too large for your...
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    618

    Thanks guys, we actually found the bug and...

    Thanks guys, we actually found the bug and corrected it for the next update based on Alopias' post. So it will be fixed in the next update. Thanks!
  4. Thread: Graphic settings

    by Citan
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    281

    I think the "people are invisible except their...

    I think the "people are invisible except their items" problem is a bug with the SphereCull special setting, which we haven't tracked down a fix for yet. (It looks like it may need to wait until we...
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    We've patched a bug that caused some bosses to be...

    We've patched a bug that caused some bosses to be unable to spawn portals (or do other things) when they die.

    There's another bug I've seen reported a couple times which I can't reproduce in a...
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    3,637

    The new unarmed equipment (that buffs evasion)...

    The new unarmed equipment (that buffs evasion) explicitly states that you must be using Unarmed, of course. And if it isn't working as listed, PLEASE report that, as it is obviously a bug. And if it...
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    3,637

    Yaffy: personal insult? Give me a break. These...

    Yaffy: personal insult? Give me a break. These are separate development topics. You want me to quickly remove parts of a design because you said something on the forum a few days before the update...
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    There are more "secrets" in this update than...

    There are more "secrets" in this update than usual, mainly due to experimental ideas that didn't pan out, but which left behind something interesting. Some of those are actual literal secrets (such...
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    I actually thought most of those Gazluk caves...

    I actually thought most of those Gazluk caves were full of level 70 monsters already. It's unfortunately too late to adjust much for tomorrow's update, but I'll plan on making some changes there for...
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    Yeah, in retrospect I should have left this alone...

    Yeah, in retrospect I should have left this alone as I suspect it's going to derail Yaffy's excellent thread. Well to bring it back around to mitigation: one of the trickiest things is that different...
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    I don't think I want to move toward a "super l33t...

    I don't think I want to move toward a "super l33t powers that are intentionally limited to a tiny group" game design. I can see why it's exciting, but from my viewpoint as a game designer it feels......
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    In terms of combat length I'm basically trying to...

    In terms of combat length I'm basically trying to get battles to last long enough that there can be nuance and difference to each monster. I've long since realized 40 seconds (or even 20 seconds)...
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    I've heard of that but have never been able to...

    I've heard of that but have never been able to find it. All the spawn spots look valid to me. I need to see it in game or get game coordinates. So if you see it again please stand as close as...
  14. Thread: Moon Phases

    by Citan
    Replies
    13
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    959

    I guess I'm mis-remembering it. Here are some...

    I guess I'm mis-remembering it. Here are some illuminating comments from the code. It uses a public-domain bit of code I found (and can't find online anymore, the links are dead...) that "determines...
  15. Thread: Moon Phases

    by Citan
    Replies
    13
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    959

    We calculate the real-world New Moon and Full...

    We calculate the real-world New Moon and Full Moon dates, then make those three days long by starting one day before and ending one day after the real-world date. Then we divide all the remaining...
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    I've been thinking about this also. (Mentalism is...

    I've been thinking about this also. (Mentalism is coming up in the rotation for skill revisions.) The original goal of the waves was to let players pull off EQ1-bard-style buff interleaving. But I'm...
  17. (We're a private non-EU company and are not...

    (We're a private non-EU company and are not required to abide by the GDPR, but by separate trade agreements.)

    We don't currently offer a way to delete all of your forum posts. But if you've...
  18. (I have no idea where you're going with this one,...

    (I have no idea where you're going with this one, exactly, but I've enjoyed seeing your take on Ormorek and look forward to reading more! You made me dredge up my lore notes on him, and see how I can...
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    I was going to say, I thought we'd already fixed...

    I was going to say, I thought we'd already fixed that one. I will escalate the bug!
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    Animal forms are intended to be semi-permanent,...

    Animal forms are intended to be semi-permanent, so animals have access to special resources in exchange for the other resources they don't have access to. There will be more animal-only resources and...
  21. Please submit in game bug reports for bugs,...

    Please submit in game bug reports for bugs, thanks! If you have an example of a bow with a crossbow mod please include it in the report.
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    When you switch skills, your buffs from the old...

    When you switch skills, your buffs from the old skills should stop working. This has to be coded and tagged manually, and as you might imagine, there is a ton of complex data to configure. So I...
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    There is a bug with Collect Milk 2/3 that will be...

    There is a bug with Collect Milk 2/3 that will be fixed in the next update.

    We will never have a visible timer for things like "how long til I'm a vegetarian" or "how long until I'm treated like a...
  24. If you're talking about the spped boost from Take...

    If you're talking about the spped boost from Take the Lead, it has a rarity prerequisite, as many other mods do. You'll need an Epic rarity item to roll the high-level versions of that treasure...
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    Definitely the most difficult part of the War...

    Definitely the most difficult part of the War Caches is getting the combat balance right. We want them to be fun and challenging for players in the low 50s who might not have good gear -- which...
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