Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. Thread: Good Afternoon

    by Citan
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    383

    I don't think trying to gatekeep opinions based...

    I don't think trying to gatekeep opinions based on play time makes a lot of sense, because it's hard to know where the cutoff should be for feedback. In general, if someone has a first-hand opinion...
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    There haven't been any changes to how loot is...

    There haven't been any changes to how loot is generated that I'm aware of. I'll review it, but I don't see anything obvious that may have creeped in. Randomness is streaky though, so it's difficult...
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    The usual reason for game crashes is that the...

    The usual reason for game crashes is that the video card runs out of memory. Setting the graphics to "poor" is a good start to diagnosing, but since that didn't help, the next step is to make sure no...
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    Yep, it's a bug that non-fae can get access to...

    Yep, it's a bug that non-fae can get access to the Fae racial skill. Even though they can only access the first few levels of the skill, it's still too much, and we'll be wiping it completely for...
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    Some dungeons also need their ceiling collision...

    Some dungeons also need their ceiling collision geometry improved. But yes, once I'm confident that the perching code is robust (which will take a while), I plan to open up dungeons to flight on a...
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    Yaffy - Great write-up, thanks! I'll keep that in...

    Yaffy - Great write-up, thanks! I'll keep that in mind as we go forward. For the record, the removal of those mods from Unarmed was twofold: at the time I felt Unarmed was a little overpowered (when...
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    A quick status report, since I mentioned the next...

    A quick status report, since I mentioned the next game update would be soon -- it'll be soon :) A few more days. It started as a quick bug-fix update but then I had to go and add new game mechanics...
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    We have to walk a fine line here. We've heard...

    We have to walk a fine line here. We've heard resentment from players in the past about ninja-looting during free-form events. It can really spoil the event for people and it can even create a...
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    The problem here is you're selectively ignoring...

    The problem here is you're selectively ignoring convenience. A fairy ice mage has a TREMENDOUS convenience of not having to research any of their spells. That is a ton of work... and even unlocking...
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    - It's not intentional that fairy magic be usable...

    - It's not intentional that fairy magic be usable from the sidebar, that will be fixed soon!

    - Elites and bosses use all kinds of different rage attacks besides aoes, but the fact that you only...
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    A few answers to questions/comments: GK...

    A few answers to questions/comments:

    GK elites: Previously, GK bosses received cranked-up chances for Exceptional, Epic, and Legendary gear, above and beyond what bosses already were supposed to...
  12. Thread: NecroHammer 40k

    by Citan
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    In case there's any doubt: yeah, Necro has some...

    In case there's any doubt: yeah, Necro has some overpowered combinations. :) It's not the only skill with them, either. I do plan to fix those problems, but in this upcoming update I've had to focus...
  13. Bullshit rhetoric? No, it's more than enough.

    Bullshit rhetoric? No, it's more than enough.
  14. This is exactly the kind of thread I was talking...

    This is exactly the kind of thread I was talking about: starts out interesting, almost IMMEDIATELY devolves into complaints and threats and nonsense. In the future I'm just gonna start deleting any...
  15. Ugh. I'm tired of this petty cat-fighting, every...

    Ugh. I'm tired of this petty cat-fighting, every thread seems to devolve into it, and I'm just going to start deleting posts that are off-topic. Sorry if I also delete something important you wanted...
  16. Yes, I would in fact say that making overpowered...

    Yes, I would in fact say that making overpowered items is in a good place. Players need to keep in mind that legendary items are inherently overpowered. I don't balance against having legendaries --...
  17. One of the changes in the next update is relevant...

    One of the changes in the next update is relevant here: random augments will drop in loot. (They'll be more common at low level than at high level, and at the eventual max level they won't drop in...
  18. Thanks, that's what I was afraid of. I don't want...

    Thanks, that's what I was afraid of. I don't want to add the "Lock UI" feature until I've rooted out all the bugs like the chat window moving. Because the Lock UI option wouldn't fix those bugs... it...
  19. If you have to move something every time you log...

    If you have to move something every time you log in, is it because you accidentally mis-clicked and moved the thing in the first place, or is it because they're mysteriously not in the same place as...
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    I don't plan to add any more new ties/binds in...

    I don't plan to add any more new ties/binds in the immediate future; I still need to think about how the pacing will work when everyone has a mount! For now I think teleportation is in a good place,...
  21. There were no new features in UI revamp?! Prior...

    There were no new features in UI revamp?! Prior to the big UI update you couldn't reposition most of the UI elements at all, so a "lock UI" feature would have been... a bit premature, let's say. That...
  22. I closed the previous thread because this topic...

    I closed the previous thread because this topic is not up for debate. Please stop restarting the "tone" debate, because it only causes flame wars. The tone of the game is not changing, and I'm not...
  23. Elves are frank and honest about their sexuality,...

    Elves are frank and honest about their sexuality, and in-game humans behave much as you do: with disgust. So it sounds like you should play a human and not an elf. In any case I'm certainly not...
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    Dev Blog: Say Hello to Playable Fairies

    Say Hello to Playable Fairies
    We've long planned to add three "advanced" character races to Project: Gorgon: Fairy, Orc, and Dwarf. Unlike the standard races (Human, Elf, and Rakshasa), the advanced...
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    I'm working on relevant changes to monster stats...

    I'm working on relevant changes to monster stats and higher-level combat for the next update, stay tuned for more on that.
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