Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Temjiu

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    I think the emphasis of the post isn't the power...

    I think the emphasis of the post isn't the power issue, it's that damage got nerfed so bad that the OP has to spam more stuff, and hence runs out of power. A.K.A the power costs need to be considered...
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    great. Add that to all the other "mandatory" Hand...

    great. Add that to all the other "mandatory" Hand mods and my odds of getting a decent pair put together just shot up astronomically.

    Any chance we could switch that to something else? chest...
  3. Thread: Hi!

    by Temjiu
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    Welcome to the Game Tommy! look forward to seeing...

    Welcome to the Game Tommy! look forward to seeing you in game-if you have any questions, make sure to use either the help chat tab or global chat tab in game. There's ALLOT in this game, and can feel...
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    Some excellent points. One very big things that...

    Some excellent points. One very big things that tends to drive my enjoyment of a game is community, and this one is a great one. it's one aspect of many to consider When deciding if a game is worth...
  5. Honestly, I don't do animal forms. Thinking about...

    Honestly, I don't do animal forms. Thinking about it logically though, I think they should go in either 2 directions:
    1) Make them simply easy to switch in and out of, simpler then now, and have all...
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    I totally identify with you Jensplores. So many...

    I totally identify with you Jensplores. So many things I love about this game, but I can predict what will eventually drive me away. One is the Optimization...it really needs improvement, and the...
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    It is the conundrum of Game development in...

    It is the conundrum of Game development in general IMO.

    Balance is critical for an MMO to function, and one easy way to achieve this and also allow for diversity in choices is limit ability...
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    Skill system is amazing. I love they...

    Skill system is amazing. I love they synergize...as a matter of fact, many skills provide extra levels for other skills...it's how you can end game fully max a skill (or beyond).

    Right now my...
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    Very much this. I was trying to find an apt...

    Very much this. I was trying to find an apt description of why this game is so enjoyable, but this is it. Unlike many MMO's that are very linear, this one is very WIDE. Instead of driving you through...
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    I agree with this. Many of the support skills...

    I agree with this. Many of the support skills feel weak early on, but once you unlock some of the skill behind NPC's, they can hold their own. I started mentalism with hammer (after I leveled...
  11. Totally agree. recently started Carpentry, and Im...

    Totally agree. recently started Carpentry, and Im horrified to see the shoddy priest staff recipe for 20k or higher, when I bough a staff recipe 20 levels higher for 400. it should be the...
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    I'd say yes with a few caveats. Skill level...

    I'd say yes with a few caveats.

    Skill level caps are 15 in the demo, which makes it tough to get access to the more powerful Necro skills (the fun ones), and some of the basic skills don't affect...
  13. I was thinking about how to make Storage a more...

    I was thinking about how to make Storage a more convenient prospect, and I thought it would fit in with this idea perfectly. As part of leveling philanthropy, you can unlock a "central storage"...
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