Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. I think it's more a case of inventory being...

    I think it's more a case of inventory being premium, rage to heats stack to 5, stuff like that. You don't want to waste 3 inventory slots and another 5 for 'special gear" that's probably not even...
  2. This is part of the reason I have made several...

    This is part of the reason I have made several comments in the past about rahu plateau and how frustrating it is. This is one of the spots you can potentially solo for level 70 items, it's obviously...
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    It means you need to buy or craft via fletching,...

    It means you need to buy or craft via fletching, the next tier of arrows. take your time and read the description it should say what specific arrows are required.

    Bow bash should not require...
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    My only beef with the skill is clicking the...

    My only beef with the skill is clicking the button every 20 seconds especially in 2 hour dungeon runs.

    Why not just have it be a toggle but everything else remain exactly the same, mods just...
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    Yaffy, I'm sorry again for putting this here....

    Yaffy, I'm sorry again for putting this here. This thread was just supposed to be a handy explanation of weights of defensive stats ( and you did a good job of that, btw)

    Citan Whenever I post...
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    It is more then "a bit unfair" for something so...

    It is more then "a bit unfair" for something so significant to be racially restricted with zero alternatives, but there might be alternatives in the future so, can't really get into that yet. Of...
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    When I tried to main mentalism a long, long time...

    When I tried to main mentalism a long, long time ago I actually stopped because the waves were good but annoying to constantly watch / recast.

    To me a persistent wave that is just toggle on /...
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    Tyxr's chest does not give you a seed every time,...

    Tyxr's chest does not give you a seed every time, most people would never know unless they killed him multiple times..and why would you. ( I knew though).
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    Yea just swap to archery for 10 inventory at lvl...

    Yea just swap to archery for 10 inventory at lvl 100, that assumes you leveled it to 100 and can still fight or travel without switching back out of the skill. Archery has been nerfed several times,...
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    I had actually noticed with the word of power...

    I had actually noticed with the word of power slime pets that when I got a third one, instead of spawning slime #3 it increased the hp/stats of slime #1 and #2 .

    Can we possibly get a passive...
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    I just wanna make a quick correction to something...

    I just wanna make a quick correction to something I said earlier.

    Cows don't have a % based mitigation shield, they are just really strong tanks with decent self-healing. I'm not sure why I...
  12. Point blank area attacks, like chemistry...

    Point blank area attacks, like chemistry bombs/tactician bombs/ogre bone break.
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    Gk mobs probably still need a little more health,...

    Gk mobs probably still need a little more health, but I'm pretty sure from the patch notes you already knew that, I still think it feels more on the right track. Not being suddenly one shot killed is...
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    Without going into spoilers too heavily, there is...

    Without going into spoilers too heavily, there is a new named grimalkin in the new content somewhere. Incidentally ding lvl 86 notoriety.
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    The bug where GK tacticians would put a skill on...

    The bug where GK tacticians would put a skill on cooldown while preventing it from firing at the same time seems to have been fixed.

    The bug with 2 overlapping entrances to Gk seems to have been...
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    I'm excited to try the rage/health changes in...

    I'm excited to try the rage/health changes in gazluk keep however they pan out. I was starting to feel like you didn't want veteran or group-oriented players feedback anymore, glad to be wrong about...
  17. You are both right and wrong. You are right in...

    You are both right and wrong.

    You are right in your reasoning that thick skin is still decent because it provides as much mitigation as several hundred armor, But wrong in assuming that people...
  18. Have you actually tried gearing it and playing it...

    Have you actually tried gearing it and playing it yourself? It's not nearly as great as you're making it out to be.

    With a dedicated tank it's pretty nice, otherwise it's a very frustrating spec...
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    War caches seem like a cool idea, you might want...

    War caches seem like a cool idea, you might want to make them level 55/60 though instead of 50.

    Dailies kind of take care of 45-50 gearing, there is no labs daily however, thus a gap at 51-69.
    ...
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    Because some people ( probably most) intend for...

    Because some people ( probably most) intend for skeletal swordsmen to "tank" for them. They get all the mods for their hp / armor /aggro. ( this still has issues though since proximity aggro seems to...
  21. Going to agree that EQ had some solid mechanics...

    Going to agree that EQ had some solid mechanics we don't have here (although it got dumbed down to the point where it's pretty shit now). EQ had a team of devs behind it though, PG doesn't really...
  22. More feedback on my last 3 posts would be great...

    More feedback on my last 3 posts would be great though, we know that Citan is checking this thread, this is our chance to make some good points or ideas that have a chance to be implemented (or to...
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    Personally think it would be awesome to be able...

    Personally think it would be awesome to be able to carry a set of gear for each loadout and not have it take up inventory space. I would like to be able to carry multiple sets so I can be whatever...
  24. To answer your points and questions Golliathe. ...

    To answer your points and questions Golliathe.

    About those rage attack ideas being super shitty play :
    Citan said his goal was to make combat more challenging because it can be a snoozefest ( and...
  25. Or keep the armor bar for UI reasons but still...

    Or keep the armor bar for UI reasons but still increase health( to compensate for losing the "health bar" that armor gives us now), and have specific attacks like acid still reduce armor ( and be...
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