Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Yertle

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    Poll: Do you not have access to this info based on how...

    Do you not have access to this info based on how Players login to PG?
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    Same issue here on a MacBook Pro (2015). I...

    Same issue here on a MacBook Pro (2015). I haven't done the UnStick method, but Eltibule was fine then did Enter the Light and hit Serbule and no good :/
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    Both of those examples are showing that Knowledge...

    Both of those examples are showing that Knowledge is the requirement, not Skill. Without much of a physics based game and a seemingly relatively low amount options for truly pulling and fighting,...
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    Is there much or anything PG has to do with...

    Is there much or anything PG has to do with Player Skill? Player Knowledge can be important, but I'm not so sure I would say a significant amount of Skill is very important from what I've seen.
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    I think the MMORPG genre is currently on the...

    I think the MMORPG genre is currently on the decline, but not necessarily due to the Games or Gaming Companies, but more so due to the type of culture we live in now. To keep this short, when the...
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    Exactly! High Grass is pretty much a terrible...

    Exactly! High Grass is pretty much a terrible idea to have enabled when actually playing it seems.

    *edit* There's a similar case for darkness IMO.
  7. Thread: Metagame

    by Yertle
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    While I see what you mean and I think you have...

    While I see what you mean and I think you have fine examples, I also think you can think of nearly every Trade/Other skill as being "meta". For example, what's the best way to have access to arrows?...
  8. Awesome, thanks alleryn and Mortitia!

    Awesome, thanks alleryn and Mortitia!
  9. Archery Damage Question - Does Type of Arrow Matter?

    Does the type of arrow effect the amount of damage of your attack?
    -For example will a Beginner's Arrow and Amazing Arrow do the same damage (assuming the same Attack is used)?
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    I agree with you here and would just add that...

    I agree with you here and would just add that what I like is that you, so far, pretty much have the ability to be every class on a single character. I really hope that continues as much as possible....
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    From the way I read it, they have implemented the...

    From the way I read it, they have implemented the Loot changes in order to control Group size, not really to promote any sort of feature nor to prevent any player issues, so I would recommend solving...
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    This sounds like a way to force the issue onto...

    This sounds like a way to force the issue onto the Players rather than having a good strong design. Maybe it would help more with identifying those looking to just grief, but adding another option is...
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    I agree, it seems like the Devs are against...

    I agree, it seems like the Devs are against 'instances', but are working towards the looting and group size as a different type of 'instance'.
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    I agree that it's annoying, but also it does kind...

    I agree that it's annoying, but also it does kind of make sense right? I mean you really only can carry so much stuff, so a decision as to what to keep and what to drop does make sense to me.
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    For me, I don't have as much problem with overall...

    For me, I don't have as much problem with overall bank space when including mules (although I don't have any yet), storage, and NPC storage, but it's mainly my active inventory that fills up,...
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    I was thinking about this and comparing to AC,...

    I was thinking about this and comparing to AC, but the difference is that AC had a Burden concept for drawbacks to over-carrying items which PG does not have. So I kind of see it as the trade off...
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    Perhaps, by finding a Dungeon Map...

    Perhaps, by finding a Dungeon Map and a Compass? :D
  18. Thread: Druid Questions

    by Yertle
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    Yep, noted. Perhaps they should just put the...

    Yep, noted. Perhaps they should just put the Alpha title in the tagline... "Project: Gorgon - An Alpha MMO", it's pretty much one of the first responses to everything :)
  19. This feedback is essentially the type of question...

    This feedback is essentially the type of question a developer should be asking for when a customer does not pay or continue a service...'Why are you leaving?'
    You ask why would a developer change...
  20. Thread: Druid Questions

    by Yertle
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    So you're saying the "permanent choice" thing...

    So you're saying the "permanent choice" thing could change? :p
  21. I get what you're saying, but I found this a bit...

    I get what you're saying, but I found this a bit funny :P

    Thanks for the clarification on not being a whiner, as your comments about that seemed a bit like it. You can probably always read...
  22. Thread: Druid Questions

    by Yertle
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    What's the Druid Emergency's? I've heard of...

    What's the Druid Emergency's?
    I've heard of Druid Events, but not following what those are either.
    The Archery example wasn't very clear, sorry about that. My curiosity is how is "becoming" a Druid...
  23. Thread: Druid Questions

    by Yertle
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    Druid Questions

    I have a few questions around Druid that I can't seem to find on the Wiki...

    What makes the Druid skill a "PERMANENT CHARACTER ALTERATION"?
    How is this different than Archery?
    What are the...
  24. Thread: Maps/Map Making

    by Yertle
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    4,747

    I've checked out the Wiki and have been working...

    I've checked out the Wiki and have been working my way towards playing with the Treasure Cartography skill in game (but haven't yet), but my understanding is that's pretty much just another form of...
  25. Thread: Maps/Map Making

    by Yertle
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    +1 to a Cartography skill!

    +1 to a Cartography skill!
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