Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: adrikthorsen

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    Suggestion: More Were-Beast Forms!

    Werewolf is pretty cool, especiall(for me) from an RP perspective - however I would really love to see more were-beast forms(utilizing the mechanic of being able to change at will except during the...
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    I think the biggest change I'd personally like to...

    I think the biggest change I'd personally like to see to looting is the addition of shortcuts for context options - click items to loot them, click autopsy, click skin/butcher, click bury - with the...
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    Also, I'd really like /pet for annoying, err I...

    Also, I'd really like /pet for annoying, err I mean being kind to, Rakshasha and beast forms :p
  4. Also... could we get those as sub-skills(and make...

    Also... could we get those as sub-skills(and make knife throwing a sub-skill of knife fighting while we're at it...)? :cool:
    https://media.giphy.com/media/DYQrUcDgQi7Ha/giphy.gif
  5. More Throwing Skills, Under More Varied Skills

    Throwing knives are cool for knife fighters, but general advice on them is 'mentalism costs a lot less and does more damage'
    Now, I'm not going to jump in on the balance debate on that end, I'd like...
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    Not sure if there's a default key assigned for...

    Not sure if there's a default key assigned for "Select next Non-Combatant", but there is a default key for "Use selected"(that key is "U" btw) and i've frequently had it auto target the closest thing...
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    Perhaps 'neighborhood' instances in the vein of...

    Perhaps 'neighborhood' instances in the vein of FFXIV/EQ1/LoTRO could make for a more social player instanced housing experience? The way these games handled(the ones that did anyway) absent players...
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    Now i'm more determined to find out what's up...

    Now i'm more determined to find out what's up there....
  9. That's not been my experience - loot has been...

    That's not been my experience - loot has been very much a random assortment from ALL my learned skills - with absolutely no regard whatsoever to my currently equipped skills - example seeing pig/bard...
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    Anagoge Lighthouse

    My curiosity is boundless - there is something at the top of that lighthouse. The rickety ladder is no bar to me... Anybody care to infect me with bat form so I can fly up there and find out what it...
  11. Altitis Infectus Maximus(Or Why Re-rolling a bunch of alts is good for you)

    Now on my fourth(and finaltm) *ahem* character, this was a long process of evolution which began with me thinking "ah cool, I can do everything like FFXI/FFXIV no need to make a bunch of alts." Right...
  12. Thread: Lemons!

    by adrikthorsen
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    50000 lemons, please change your character name...

    50000 lemons, please change your character name to "Life" and send me some - I promise to level cooking with them.
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    Make mobs drown too

    Or you know, just fix the pathing(but preferably... both)... I spent about 20 minutes collecting eggs in the moat around serbule while a chicken walked calmly on the 'floor' of it under water without...
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    Yes, hoard.... must hoard.... must hoard...

    Yes, hoard.... must hoard.... must hoard everything.... my preciouses!
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    Armorsmithing?

    The wiki mentions that "new players often confuse blacksmithing with armorsmithing" yet doesnt list armorsmithing as a skill - is it in yet/planned?
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