Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Grief

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    I was mostly wanting this feature to affect...

    I was mostly wanting this feature to affect storage. While I am not familiar with what you're talking about, I doubt having the ability to stack bottles would have much impact on issues like botting...
  2. In my original post I mentioned how I recognized...

    In my original post I mentioned how I recognized that an individual would be weakening themselves by taking on tertiary+ combat skills.

    This change wasn't necessarily geared towards slotting every...
  3. There is certainly no issue maxing it, it can be...

    There is certainly no issue maxing it, it can be maxed in mere hours as long as you have the supplies. If anything, the experience gained should be lowered; you can max the skill without using every...
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    Alongside bottles, there are items that strangely...

    Alongside bottles, there are items that strangely can't stack like Ice Cores and Ink Stones. I am sure there are several items out there that could use a second look.
  5. https://www.youtube.com/watch?v=mdcJrFMGoAI ...

    https://www.youtube.com/watch?v=mdcJrFMGoAI



    Thanks for stopping by!
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    [Suggestion] Changes to storage mechanics

    To save some clicks, it would be beneficial to have a "Right-click+Withdraw-'X'" feature that allows you to pre-select the amount of an item that you move from storage to your inventory (perhaps...
  7. Never say never! I am a big boy, I can...

    Never say never!



    I am a big boy, I can handle it.
    *loud sobbing*



    I am certainly not as familiar with the game, so I lack the imagination to fully comprehend the scale and vision that...
  8. Yikes. I would hope that there is never a time...

    Yikes. I would hope that there is never a time where anyone feels obligated to train a skill. My experience so far has been an organic desire to train the skills I want, never a blatant need.


    ...
  9. I think it's great that you've taken time to...

    I think it's great that you've taken time to consider the support aspect of Beast Forms. However, this is another feature that comes across as intuitively flawed, that it to say it doesn't follow the...
  10. Changing the wording is a must - there is not...

    Changing the wording is a must - there is not enough information in game to properly prepare anyone for the current, centric outcome. Alternatively, the system could be changed to be more community...
  11. While I understand that beast forms do certainly...

    While I understand that beast forms do certainly have disadvantages, they are clearly listed to the player before they actively choose to take on the form. It could be argued that beast forms offer...
  12. [Suggestion] First Aid Bombs available to all players

    First Aid Bombs currently require a Beast Form to use and provide an AoE burst heal.

    While I believe you should be a beast to learn this skill, a character should be able to apply their knowledge...
  13. [Suggestion] More flexible combat ability bars

    Currently, a player has the ability to have two "active" combat skills, utilizing six abilities from each skill. Though, considering the value of the combat refresh from the basic attacks, you...
  14. [Suggestion] Make equipment enhancement more streamlined and accessible

    I want to start with a (hopefully) short explanation of how I came to this conclusion. My friends and I all started playing Project Gorgon recently, we all have about ~200 hours each of gameplay as...
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    I support this idea. Alongside the option to...

    I support this idea.

    Alongside the option to hide (or perhaps even go as far as "unlearn" skills), it would be beneficial for the skills list to be sorted into collapsible categories such as...
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    This system would only seem complex if you...

    This system would only seem complex if you consider the loot UI as it currently exists. A quality of life change like this would require fundamental changes but would result in a fluid and friendly...
  17. [Suggestion] "Hide Unusable" should work for skill books and work-orders

    The vendor UI has an option to hide unusable items, which helps to filter through gear that your character does not have the stats/levels to equip.

    However, "Hide Unusable" should also hide items...
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    Fully support, this is an essential quality of...

    Fully support, this is an essential quality of life feature.

    While the tab-targeting loot system is helpful and makes sorting through bodies easier, the ultimate goal should be to implement a...
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