Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Yaffy

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    Because it's not just a big bonus with zero...

    Because it's not just a big bonus with zero investment. You lose half of your direct damage. There's an inherently massive downside to using this ability, it isn't just 27% less damage taken with no...
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    No, it's completely different because blocking...

    No, it's completely different because blocking stance made you outright immune to damage. That meant there was very little reason to build any additional mitigation on top of it, because you can't...
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    Unless if I'm mistaken, when Citan mentioned the...

    Unless if I'm mistaken, when Citan mentioned the armor chipping mechanic, he really meant that mobs would just do unmitigated damage, not that it would specifically damage armor. You could argue that...
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    My reasoning behind the statement was that I...

    My reasoning behind the statement was that I believe most under geared/less knowledgeable groups wouldn't have as much flat mitigation, or specifically wouldn't have the ability to stack it as much...
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    The issue in this case though is that percentage...

    The issue in this case though is that percentage based mitigation that applies before flat mitigation has much more potential to snowball to outright invincibility because of how it scales with flat...
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    I would just like to make another feedback post...

    I would just like to make another feedback post about tanking, since I've gotten some more time to play through Wintertide with a variety of groups. This was all done through Unarmed/Shield, just for...
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    Rabbits are very cute, but they have no abilities...

    Rabbits are very cute, but they have no abilities that reflect this aside from possibly love tap.
    Please give rabbits the ability to nuzzle with group members as a support/healing ability, thank you.
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    So I was finally able to play a decent amount,...

    So I was finally able to play a decent amount, and I realized that elemental ward's elemental mitigation is only direct damage, so it doesn't protect you against burning damage. This makes it...
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    I assume the point isn't to make lower level mobs...

    I assume the point isn't to make lower level mobs dangerous, it's to make it so you can't potentially pull an infinite amount of them for an infinite amount of time by having them deal SOME damage to...
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    If I could suggest something, perhaps the armor...

    If I could suggest something, perhaps the armor chipping mechanic could be better suited to just rage attacks instead of normal attacks? That way normal attacks could still be reduced to 0 damage,...
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    I definitely believe you there. The Darkness...

    I definitely believe you there. The Darkness resist on Unarmed is really strong, it just never had a chance to shine until Ensigns came along. Combined with the Darkness Meditation and Bulwark mode...
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    Something I'd like to bring up that I think is...

    Something I'd like to bring up that I think is important when discussing expectations for tanking is how many enemies you should be able to handle at once, because personally I believe that 5 elites...
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    The thing is that it doesn't reduce the enemy's...

    The thing is that it doesn't reduce the enemy's attack damage by 29, it causes you to take 29 less damage the next time you get hit. If you made it an AoE and hit multiple enemies you would still...
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    This update having a lot of changes around...

    This update having a lot of changes around tanking came as a pleasant surprise. I know there was another forum post recently where it was discussed, but to see the changes so soon is great! I think...
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    The idea behind Fast Talk is pretty self...

    The idea behind Fast Talk is pretty self explanatory. It lowers your taunt, meaning that enemies are less likely to attack you. Basically the idea is that if you have too much aggro and are going to...
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    Great guide! I think something really important...

    Great guide! I think something really important that your guide covers is that spending your resources when you can is a great idea. I think a common mistake people make in M&M is that they "save"...
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    Are you playing Cow/Unarmed or Unarmed/Shield?...

    Are you playing Cow/Unarmed or Unarmed/Shield? The mods you listed are shield mods which you can't use as a cow, so I'm a bit confused.

    That said, I 100% disagree with the notion that you should...
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    Oh well in the case of an upgrade system to...

    Oh well in the case of an upgrade system to increase the level of a lower level item I'm all up for it existing, but maybe not in the way you suggested. Upgrading lower level items into higher level...
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    I have a few problems with the changes you're...

    I have a few problems with the changes you're proposing.

    1. Reducing the number of mods on equipment to 3 is something me and other players say we don't want, because it would lower the amount of...
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    Seconding this. Trying to build "Tanky" in this...

    Seconding this. Trying to build "Tanky" in this game isn't an option for the vast majority of skill combinations. End game enemies simply do too much damage while most skill lines don't have proper...
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    There is something in the game that can push...

    There is something in the game that can push defensive properties onto players: The base properties on white gear.
    After all, everyone has some armor whether they like it or not.

    Speaking as a...
  22. I appreciate the ability to try and implement a...

    I appreciate the ability to try and implement a way to raise the level of a lower level item, but isn't it really extreme to outright consider it a scam and therefore a punishable offense to try and...
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    I actually really like how it works this way...

    I actually really like how it works this way right now. It makes these debuffing skills more situational in their use but still very helpful. Debuffing an enemy's vulnerability by 15% isn't very...
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    There are two hotkeys that you can set that make...

    There are two hotkeys that you can set that make looting stuff in general a ton easier.

    The first is "Select next Non-Combatant", this targets intractables and corpses, so it saves a ton of...
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    Nobody wants the market to be laggy or for the...

    Nobody wants the market to be laggy or for the Golem to have an unfriendly interface. This thread is about adding a feature to the game, not people demanding the marketplace stays laggy or the search...
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