Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Citan

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    It will get added soon. It just keeps getting...

    It will get added soon. It just keeps getting bumped down the to-do list, but I suspect we'll manage it soon -- not in the next update (which is in QA now) but probably the one after.
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    Deldaron - thanks for the detailed feedback! I...

    Deldaron - thanks for the detailed feedback! I haven't made any substantive changes to the skill (or any other skill) for tomorrow's small update, but I did fix several loot effect bugs you...
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    Oct 24 Update: This is a minor bug-fix patch:...

    Oct 24 Update:

    This is a minor bug-fix patch:

    Fixed bug that prevented the "fireworks" particles from playing when you level up a skill
    Fixed a bug in the favor quest "Checking in on...
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    Yes, as I discussed in blog posts, the mount...

    Yes, as I discussed in blog posts, the mount system and the animation system have run into technical problems, so in the short term we've reordered the schedule to focus on rolling out new/updated...
  5. Thread: carrot season

    by Citan
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    I'm not sure yet, but thanks for the bug report,...

    I'm not sure yet, but thanks for the bug report, we'll look into it!
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    Kremmu doesn't currently spawn, but will...

    Kremmu doesn't currently spawn, but will eventually return!
  7. Thread: Not Connecting

    by Citan
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    We are now back online! (We had a hardware...

    We are now back online! (We had a hardware failure and the hard-drives had to be moved to a replacement machine.)
  8. Thread: Not Connecting

    by Citan
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    The login server is no longer reachable on the...

    The login server is no longer reachable on the internet. We've contacted the networking provider, who is looking into the problem. I don't know what the problem is, but usually this sort of thing...
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    cozycats - Aggro didn't change in Kur at all (or...

    cozycats - Aggro didn't change in Kur at all (or anywhere else, except possibly some tweaks in the Fae Realm), so I don't really know what that's going on there. Respawns likewise haven't been...
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    Things that have a % chance to activate are...

    Things that have a % chance to activate are pretty much always rolled separately. (Things that add a % of damage are a different story!) Having both mods that give a 5% chance to stun means you have...
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    It is indeed unintended that bonus levels affect...

    It is indeed unintended that bonus levels affect XP drop-off. Another bug: hoplology, phrenology, and similar recipes are not supposed to have XP drop-off at all; they just got marked incorrectly in...
  12. Thread: Mogyar cheese

    by Citan
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    It's true, this cheese is much rarer than it used...

    It's true, this cheese is much rarer than it used to be. I'll work the recipe into a drop sometime soon-ish, so that it can be grown like other cheeses. The recipe doesn't exist atm.
  13. Thread: Zoning Lag

    by Citan
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    The lag you're experiencing is specific to your...

    The lag you're experiencing is specific to your computer, it's not network-related. In a nutshell, it happens when the game loads blocks of data (from your hard drive) that are too large for your...
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    Thanks guys, we actually found the bug and...

    Thanks guys, we actually found the bug and corrected it for the next update based on Alopias' post. So it will be fixed in the next update. Thanks!
  15. Thread: Graphic settings

    by Citan
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    I think the "people are invisible except their...

    I think the "people are invisible except their items" problem is a bug with the SphereCull special setting, which we haven't tracked down a fix for yet. (It looks like it may need to wait until we...
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    We've patched a bug that caused some bosses to be...

    We've patched a bug that caused some bosses to be unable to spawn portals (or do other things) when they die.

    There's another bug I've seen reported a couple times which I can't reproduce in a...
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    The new unarmed equipment (that buffs evasion)...

    The new unarmed equipment (that buffs evasion) explicitly states that you must be using Unarmed, of course. And if it isn't working as listed, PLEASE report that, as it is obviously a bug. And if it...
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    Yaffy: personal insult? Give me a break. These...

    Yaffy: personal insult? Give me a break. These are separate development topics. You want me to quickly remove parts of a design because you said something on the forum a few days before the update...
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    There are more "secrets" in this update than...

    There are more "secrets" in this update than usual, mainly due to experimental ideas that didn't pan out, but which left behind something interesting. Some of those are actual literal secrets (such...
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    I actually thought most of those Gazluk caves...

    I actually thought most of those Gazluk caves were full of level 70 monsters already. It's unfortunately too late to adjust much for tomorrow's update, but I'll plan on making some changes there for...
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    Yeah, in retrospect I should have left this alone...

    Yeah, in retrospect I should have left this alone as I suspect it's going to derail Yaffy's excellent thread. Well to bring it back around to mitigation: one of the trickiest things is that different...
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    I don't think I want to move toward a "super l33t...

    I don't think I want to move toward a "super l33t powers that are intentionally limited to a tiny group" game design. I can see why it's exciting, but from my viewpoint as a game designer it feels......
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    In terms of combat length I'm basically trying to...

    In terms of combat length I'm basically trying to get battles to last long enough that there can be nuance and difference to each monster. I've long since realized 40 seconds (or even 20 seconds)...
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    I've heard of that but have never been able to...

    I've heard of that but have never been able to find it. All the spawn spots look valid to me. I need to see it in game or get game coordinates. So if you see it again please stand as close as...
  25. Thread: Moon Phases

    by Citan
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    I guess I'm mis-remembering it. Here are some...

    I guess I'm mis-remembering it. Here are some illuminating comments from the code. It uses a public-domain bit of code I found (and can't find online anymore, the links are dead...) that "determines...
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