This concisely says I think what I've been trying to say. I feel like my level 50 fire is best used as a way to survive in Kur now. Hooray. ;)
There are just too many mobs to solo in most dungeons...
Type: Posts; User: Justarius
This concisely says I think what I've been trying to say. I feel like my level 50 fire is best used as a way to survive in Kur now. Hooray. ;)
There are just too many mobs to solo in most dungeons...
I actually agree with pretty much everything here. You *can* solo, but man it can be a grind. I remember when they released the Ranalon dungeon and said it was solo'able for levels 18-24 and the...
There are so, so, so many other issues I'd rather see the devs work on - optimization first, content second - that if they started spending resources on PvP I'd probably not be very thrilled, to put...
I'll admit I was surprised in the blanket way AoE was nerfed. Simply making it so more than 3 critters get reduced damage feels very... inelegant.
Making people "suffer" through a process that can be improved upon isn't exactly a sound business model. The entire point of an alpha play-base is to find problems or areas that can use a little...
I really enjoy these Dev blogs. I don't really have any commentary, but it's nice to see feedback on what is being worked on and the developer's thoughts as to the state of the game, problems, issues...
As for graphical settings; again; perhaps have the default set as optimal instead of players having to hunt this info down?
I think this is developer feedback. Most players are never going to come here to check out "optimal" settings; perhaps the devs might look at things most players do - like set a key binding for next...
This whole conversation would be easier to read with proper punctuation. I'm sorry but please with periods and commas and paragraph breaks.
This, entirely. Does an MMO with a player base as small as this MMO currently is at really *need* a guild cap? Is the guild cap in any way enhancing anyone's enjoyment of the game? It seems the best...
I don't see an issue with raising the guild cap at all, even with dropping inactive players it would be nice to be able to still recruit. As it stands there's just a waiting period based on finishing...