Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: poulter

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    Good point, Silvonis and well made. Strangely,...

    Good point, Silvonis and well made.
    Strangely, the WOW sci-fi content never bothered me.
    Either it blended in, or I just didn't care about it enough.
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    The OP echoed my sentiments. Whilst WT is a...

    The OP echoed my sentiments. Whilst WT is a 'good' and interesting dungeon and worth while to run, the 'space ship' theme breaks the immersion for me and spoils my enjoyment. Every time I enter it, I...
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    Feedback on Deer /Warden post June23 patch

    Feedback: Deer /Warden build in Povus
    TLDR: Excellent /strong grind spec / solo play. Able to ‘melt’ multiple mobs at once.

    Reworked my mods (43 out of 54 implemented to my build spec) for a...
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    Max-enchanted mod change: There are still 54...

    Max-enchanted mod change:
    There are still 54 mods available to use in a build, so the impact on builds is only if you need 55+ mods. That is, if your current optimum build uses 60 mods then the...
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    The stated reason by Citan for the max-enchanted...

    The stated reason by Citan for the max-enchanted change is to facilitate balancing of damage output from builds? i.e. it can't be achieved with 7 mod gear in the game.

    My review of my current...
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    Max-enchanted crafting change: With all the...

    Max-enchanted crafting change:
    With all the recent emotion concerning the removal of a mod from max-crafted gear, I reviewed the anticipated impact on 3 of my most used builds.

    Tank
    Staff...
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    Max-Enchanted Recipe change: Whilst the...

    Max-Enchanted Recipe change:
    Whilst the rationale for removing the extra mod from max-crafted items (i.e. balancing) is understood & accepted, I would highlight that crafting (& the ability to...
  8. During pre-Alpha, dungeon etiquette was to offer...

    During pre-Alpha, dungeon etiquette was to offer to group for boss fights. If a group was full, you waited your turn (was 15 minutes, now 8?).
    Many vets still have that mind-set, newer players can...
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    Agree with your points. It feels 'clunky', breaks...

    Agree with your points. It feels 'clunky', breaks the flow of things (immersion) and detracts from the enjoyment.
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    Most experienced players that I know use some...

    Most experienced players that I know use some form of strategy, but outside of soloing FR elites. it is rarely traditional kiting. As Niph, explained, PG doesn't really make it useful.

    e.g. More...
  11. Thread: Login issue

    by poulter
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    Yes. Can't connect to the server

    Yes. Can't connect to the server
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    There are tactics available to minimise the...

    There are tactics available to minimise the number of broken bones received, but most people don't use them anymore.

    Used to be, if you got > 4 broken bones /group run then you needed to change...
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    Evasion is annoying, but there is a place for it...

    Evasion is annoying, but there is a place for it as long as it is selectively applied, so that players can plan and accommodate it. It is just another tool to add variety to the game. (Damage...
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    Currently, the builds that can kill a mob in...

    Currently, the builds that can kill a mob in under 10 seconds (i.e. with 3 or 4 attacks) whether in a group or solo - to minimise rage hits /extreme regeneration rates - offer high success...
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    I'm with Yaffy on tanking /evasion as my playing...

    I'm with Yaffy on tanking /evasion as my playing experience matches his position . Note: I use level 80 max crafted gold with augments and fully modded gear. I also build Accuracy into my spec.
    I...
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    Feedback on increased animal mob health on...

    Feedback on increased animal mob health on non-elites
    Location: FR. Skills used: Level 80+ Hammer /Druid. Gear: full level 70 max-crafted gold leather evasion. Solo fighting.

    Kills now taking 3...
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    Whilst Unarmed is not a top tier damage skill, it...

    Whilst Unarmed is not a top tier damage skill, it is very viable if the necessary mods are used.

    In Fey Realm (using level 80 max-crafted gear), I can solo 3 bears comfortably at once with a UA...
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    You might want to consider that animal forms are...

    You might want to consider that animal forms are very much 'work in progress' and their design has evolved over the years.
    In 2016, best healing class was pig, best tank was a cow.
    Only Citan knows...
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    I don't consider there to be any 'outstanding'...

    I don't consider there to be any 'outstanding' combos any more - for use in FR, but there are combos that deliver more utility, survivability, similar damage profiles, etc.

    It's a matter of...
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    Fire Magic is still 'good', especially if...

    Fire Magic is still 'good', especially if fighting 3 or 4 mobs at once, but with all the recent changes, I would consider it now to be 'mediocre' in performance compared to other skills, whereas it...
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    Initial feedback: Monster difficulty has...

    Initial feedback: Monster difficulty has significantly increased. Risk of dying significantly increased.

    Build: Fire /Druid Molten Veins /Brambleskin thorns level 80+
    Gear: Level 80 max crafted...
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    The 'extreme pull' runs I went on with with Yaffy...

    The 'extreme pull' runs I went on with with Yaffy using UA /Shield were often 'speed runs' to see how quickly a group could get to GK level 2.

    They were a continual-pull fest with almost no...
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    Agree with Yaffy. I ran with staff /shield...

    Agree with Yaffy.

    I ran with staff /shield when manticores were 'king', but haven't touched it since as I find it linear to use and ultimately boring.

    However, with unarmed I have built and...
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    Non-crafted weapons are all limited to 5 +1 mods...

    Non-crafted weapons are all limited to 5 +1 mods e.g. lutes, bows, shields, unarmed weapons, swords, etc.

    Max crafted weapons like staff, club, conch get 1 more.

    Crossbows are not much...
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    Agree that animal only storage in SV is not an...

    Agree that animal only storage in SV is not an issue, but more of a historical hang-over.

    I am maxed in NPC favour in Animal Town and have several level 70 animal forms, but don't use AT storage...
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