Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. Thread: Tailoring

    by poulter
    Replies
    3
    Views
    100

    You might want to review the different benefits...

    You might want to review the different benefits between cloth and leather sets, especially for evasion and winter, number of pockets, regeneration rates, etc.
    Also, in PG, skills used do not limit...
  2. Replies
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    322

    This has been a game mechanic (& a good one)...

    This has been a game mechanic (& a good one) since 'forever'. Players get exposed to the concept very early on: brain bugs and psychology :)

    It drives players to develop their skill sets and is...
  3. Replies
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    235

    There are several ways in PG to obtain unlimited...

    There are several ways in PG to obtain unlimited flying time, but they do require the 'right' skill combo and mods.

    My preferred skills with raven are Priest /Mentalism with cheese meal and snack:...
  4. Replies
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    330

    Yes, it is frustrating (probably by design), but...

    Yes, it is frustrating (probably by design), but the game really opens up with a bit of planning /knowledge of game mechanics, maximising NPC favour and reaching level 50 in 2 combat skills - by...
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    1,033

    For me, using FR as a benchmark, the damage...

    For me, using FR as a benchmark, the damage situation, is pretty well balanced at the moment.
    Reason: the mob health regen rate in FR, especially on elites.

    For example, I have 7+...
  6. Replies
    3
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    244

    Clearing the chests in the Crypt dungeon on every...

    Clearing the chests in the Crypt dungeon on every cool down might help.
    Also, check the 'used' tabs of NPC vendors in Serbule.
  7. Replies
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    10,575

    Regarding Erdricks & others comments on damage -...

    Regarding Erdricks & others comments on damage - I recognise and in general, support them, but there are ways in the game to minimise them plus for example, should mini-bosses be soloable?

    From...
  8. Replies
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    10,575

    Elite damage feels very heavy at the moment, but...

    Elite damage feels very heavy at the moment, but it is too early to comment as still in level 70 gear. Electricity damage mobs are particularly nasty.

    With a well-geared and organised group...
  9. Replies
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    10,575

    Personally, I welcome the change to crafting XP...

    Personally, I welcome the change to crafting XP as it feels to me that whilst it was a valid strategy, crafting low level items repeatedly, didn't align with the 'spirit of the game'. This change...
  10. Replies
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    10,575

    I agree that the new zone is 'brutal', but if you...

    I agree that the new zone is 'brutal', but if you prepare and adapt for it, then it becomes much easier.


    (Please note: I use a max geared and level 70+ toon, so my experiences may not match...
  11. Replies
    2
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    2,509

    Varies for me. I normally get 3, but occasionally...

    Varies for me. I normally get 3, but occasionally just 2.
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    Feedback on latest Admin (Jack's) quest

    TLDR:Would benefit from a context and a reason for running the quest.

    Quest worked apart from the end /turn in, when the message contradicted itself i.e. you are one of the first 30 - and I...
  13. Replies
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    Feedback on GK post-patch: Need feedback on...

    Feedback on GK post-patch: Need feedback on difficulty level from less geared groups.

    Overall impression: Good job, runs are more entertaining, fights last longer, less random deaths (from...
  14. Caution: My recent experience is based on current...

    Caution: My recent experience is based on current end-game content using best-in-slot (BIS) gear. My views may not be representative of those experienced by most level 70 players.

    I do see a...
  15. I think the guiding principle is: Yes, it can,...

    I think the guiding principle is: Yes, it can, but not all at the same time. You are limited by having 6 spells available at a time & the available mod combinations.

    The same approach can be seen...
  16. From memory (of old patch notes) & my personal ...

    From memory (of old patch notes) & my personal experience /bias:

    Priest is the only specifically designed group healer
    Druid is a jack-of-all trades (& possibly best in class for AOE healing)...
  17. One aspect to consider is that the game is...

    One aspect to consider is that the game is designed to use two skills, not just one.
    An individual skill might be a bit 'meh', but when combined with another (& the 'right' mods) might shine / be...
  18. For strong healing I use Mentalism /Druid as it...

    For strong healing I use Mentalism /Druid as it provides great AOE Healing (+ armor and power regeneration) with 3 large instant heals.
    I consider Pig to be 'better' for group work, but as we can't...
  19. Some context on my feedback below: They are...

    Some context on my feedback below:
    They are based on my experiences within the game & yours will be different, but just as valid, so please feel free to comment and challenge.
    Where I do not...
  20. My personal experience is that priest is not a...

    My personal experience is that priest is not a particularly effective healer (for my play style) due to the extended casting /channeling times. However, it is not bad either, rather it has its' own...
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    11,250

    My experience is that almost every time there has...

    My experience is that almost every time there has been a 'nerf', the game play has benefitted in the medium term (excluding Animal Handling e.g. no more tanking manticores with pets).

    Personally,...
  22. Replies
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    11,250

    War cache sounds very interesting and I am...

    War cache sounds very interesting and I am looking forward to trying them out.

    Suspect that they will be a 'wanted feature' for all levels.

    Kudos for coming up with the concept and developing...
  23. Thread: Price controls

    by poulter
    Replies
    24
    Views
    1,879

    I am against price gouging /market manipulation,...

    I am against price gouging /market manipulation, but I don't think price control by the game is a good idea either.

    I would rather see a 'don't sell to' feature (like /ignore) where I (as a...
  24. Some thoughts: This question might ignite a...

    Some thoughts:

    This question might ignite a few explosions, but does Citan even want to design a game based on the holy trinity of tank, healer and damage?

    Regarding GK 'speed runs': I view...
  25. Regarding Taunt: Using a Fire build, I often...

    Regarding Taunt:

    Using a Fire build, I often draw aggro off the puller /tank, but it is self-inflicted and is usually caused by the Super Fire Ball mod that enrages target by 300%
    e.g. A SFB...
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