Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Roccandil

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    It seems very unlikely that I can buy the best...

    It seems very unlikely that I can buy the best gear for my build. Almost certainly I'll have to transmute and augment it myself (however I get the base item). That endgame is not interesting to me.
    ...
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    Here's one way I envision my suggestion working:...

    Here's one way I envision my suggestion working:

    - Create an "unrest" variable for dungeons;
    - Increase unrest over time at a set rate;
    - Decrease unrest as players kill mobs and bosses within...
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    All the augments I've seen trigger attunement. Is...

    All the augments I've seen trigger attunement. Is there a way to do an augment without attuning an item?



    A few more things:

    I realize you can buy crafted gear from players, but as far as I...
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    You can transmute/augment items for someone else,...

    You can transmute/augment items for someone else, without locking the item to your toon? (Ideally, you'd be able to sell items like that in a vendor stall to anyone.)



    Regardless of how I make...
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    The easiest way to make money in the game (that...

    The easiest way to make money in the game (that I've found) is skinning. I bought an amazing skinning knife from a player merchant (+10 to skinning level), and never regretted it. I've found three...
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    From a lore/world perspective, if sentient...

    From a lore/world perspective, if sentient animals needed something, I'd think they'd go about getting it their own way, not the way of humanoids.

    So, based on the world of PG, I could see the...
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    Hmm. I feel like the favor/training system is...

    Hmm. I feel like the favor/training system is already rails enough (if not too much). The need to unlock skill tiers and training imposes a restrictive structure:

    - I need money
    - I need to get...
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    As a new player, I fully agree with your...

    As a new player, I fully agree with your assessment! :) The more I've played, the more I've realized that PG is almost entirely NPC-gated: behind training, currency, and favor. In a way, I appreciate...
  9. I think it was holding down the right mouse...

    I think it was holding down the right mouse button to turn. One way or another, the mouse didn't behave at all like I'm used to at first.
  10. Definitely wasn't when I started the demo: took...

    Definitely wasn't when I started the demo: took some doing to get there. :)
  11. As a new player, the graphics or animations...

    As a new player, the graphics or animations weren't an issue at all for me (I like gameplay better than graphics), but the interface -was- an issue (and still is, to a certain extent).

    Thanks,...
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    Wow, very cool! :) Looking forward to seeing how...

    Wow, very cool! :) Looking forward to seeing how genetics works!
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    I wonder if the following could work: Provide...

    I wonder if the following could work:

    Provide a small number of open world hardpoints that can be purchased, developed, and then opened for instanced housing, with whatever is constructed in the...
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    Thoughts on endgame

    In most RPGs (MMO or otherwise) I've ever played, very little happens to change the world unless the player triggers it, thus emphasizing the importance of the player. That tends to reduce immersion...
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    Thoughts on the game

    Hey, everyone! Been playing for two/three weeks, and have had a blast. Project Gorgon has a distinct Might and Magic 6 vibe, which for me is very good! :)

    The website advertised an immersive...
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