Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. ... and I just realized I've responded to the...

    ... and I just realized I've responded to the same person negatively three times. Sorry! I appreciate the effort, so I wanted to respond to them in a straightforward way. Some things just aren't on...
  2. We've discussed this one many times and this is...

    We've discussed this one many times and this is definitely not going to happen, sorry! You're limited to six abilities from a skill for balance reasons. I want the choice of which abilities you use...
  3. Well, we did add that ability specifically to...

    Well, we did add that ability specifically to give beast forms another useful group tool. I would sooner take it out than make it available to all forms.
  4. Yeah, we can definitely improve augmentation. It...

    Yeah, we can definitely improve augmentation. It shouldn't work differently for NPCs versus players, so we need to choose whether NPCs attune items, or whether players don't attune items... but there...
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    We had some game-controller support early on for...

    We had some game-controller support early on for movement and cameras, but maintaining it involved a lot of "moving targets" in terms of supporting individual controllers well, and at some point it...
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    Looks like srand is doing some volume tweaks...

    Looks like srand is doing some volume tweaks based on this thread, so if there's a really loud sound you hate, please let us know here now! (The more specific you can be, the better.)

    Background...
  7. Thread: Animal Handling

    by Citan
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    The animation system probably won't have any...

    The animation system probably won't have any direct impact on your pets. But getting to the underlying concern, yes, we will be replacing the visual appearances of most pets in the future, but no,...
  8. Thread: NPC UI Request

    by Citan
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    We may do that with Do Favors... we've gone back...

    We may do that with Do Favors... we've gone back and forth there. It's tricky to code, because NPCs are driven by code scripts, and some of them handle favors differently. So it's not simply a UI...
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    Edit: fixed some math Hmm. I've just looked...

    Edit: fixed some math

    Hmm. I've just looked over the code and data, and it looks okay. There's been no changes in source control, so it's still the same chance it's always been. There could of...
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    Hmm, yeah I see it now. And I'm sorry to say I...

    Hmm, yeah I see it now. And I'm sorry to say I don't have any good ideas here. It looks like the GUI is freaking out, but those are just standard Unity UI elements. I can say it's definitely not...
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    I'm not sure what white flashes you're referring...

    I'm not sure what white flashes you're referring to? I don't see them in this video, what time do they appear?
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    Thanks for the feedback! I'm still reviewing it....

    Thanks for the feedback! I'm still reviewing it. Wanted to mention, though, there's a couple of "tricks" to the Deer skill which aren't obvious from looking at it. One of them is pretty important,...
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    Thanks for the feedback! I've finished most of...

    Thanks for the feedback! I've finished most of the upcoming changes to Ice Magic, and a surprising number of your suggestions are in-line with the changes I've made -- which tells me I'm probably on...
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    That's probably a hardware problem, I'm sorry to...

    That's probably a hardware problem, I'm sorry to say. I'd guess due to a bad disk sector. The OS can work around it by marking the sector as invalid, so you may be fine now... or the drive may be...
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    We just don't have enough room for every player...

    We just don't have enough room for every player to have a permanent stall. Right now we're at a relatively low population ebb (player population has raised and lowered over the course of development...
  16. Thread: Rebuild quests?

    by Citan
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    We talked about doing this for Halloween,...

    We talked about doing this for Halloween, actually. But it was cut due to art time.

    My experience with permanent "regrow the city" systems in AC2 was pretty informative. It took a lot of art time...
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    Thanks for the feedback! I noticed your comment...

    Thanks for the feedback! I noticed your comment about broken mods in the other thread, and I'm sad that I missed a broken mod. I didn't see it in the database. As a general rule I try to fix treasure...
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    Oh, one more thought: I think maybe in the next...

    Oh, one more thought: I think maybe in the next update I'm going to boost Elite and Boss health by 100% for a while. This is not indicative of where the final stats will be, but it may help players...
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    Great feedback so far! I'll try to answer some...

    Great feedback so far! I'll try to answer some questions here. Instead of specifically replying, though, I'm going to paraphrase your questions into my answers. That way people don't need to read the...
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    No server problems at the moment. (Or earlier...

    No server problems at the moment. (Or earlier today, that I can see.)
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    Thanks for everyone's ideas! I am taking some...

    Thanks for everyone's ideas! I am taking some notes and I hope people feel free to continue to talk about this topic. It's a very valuable discussion here.

    I think my next step will be to do...
  22. Man, you make everything so hard by being...

    Man, you make everything so hard by being combative.

    You were asked to stop using your trademark joke phrase. When you did it again anyway, you were muted in Global for a few minutes. This...
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    Aionlasting - yeah, that's another smallish part...

    Aionlasting - yeah, that's another smallish part of the equation I can work on. But I don't think it will ultimately prevent players from making ultra-death-nukes. It will just mean you need a really...
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    I've talked about this before, but to catch...

    I've talked about this before, but to catch people up, here's some background on where we are with high level balance.

    I'm moving small pieces of the balance equation around to try to make the...
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    Silkt - thank you for the feedback. The "your...

    Silkt - thank you for the feedback. The "your inventory is full" message is probably caused by an item with a max-allowance. In other words, it's "your inventory is full [of the special item this...
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