While 'secret combat classes' sounds interesting, PG does not inherently have classes.
So neat in theory but not really suitable for this game.
(I think a more feasible approach would perhaps...
Type: Posts; User: Tsugumori
While 'secret combat classes' sounds interesting, PG does not inherently have classes.
So neat in theory but not really suitable for this game.
(I think a more feasible approach would perhaps...
Srand, no one dares argue with crissa because they'll just try belittle you. :C
But I felt that because crissa was wrong, (I would say as usual but ah I'm feeling generous), I -politely- corrected...
Crissa
On par = same. (Or 'even' for knitpickers, thus the golf term.)
Also I did say about AH not being 100% functional. Even so they would be in different categories. Psych is a support...
Very off-base assumption to compare animal handling to psych. Psych is one of the major cc skills, animal handling doesn't even compare right now as a lot of its kit isn't 100% functional. "Same...
The loadouts option essentially takes a 'screencap' of what you're running on your bars and what equipment you're wearing. In the persona tab iirc is where you save your loadouts for quick switching....
I can think of a good few abilities and recipes that I don't use very often as I don't see much of a use, but it really is a 'to each their own' case here. For the most part PG is what you make of...
I always have my trusty kitty claw on hand just in case!
It does happen occasionally Citan, it tends to 'mewl for attention' when you do not have it equipped. It purrs with affection if you have...
"Gaining knowledge" doesn't require work. It comes over time.
You can't start in PG and power level your 'knowledge'. There is a large number of players who lack it mainly because, as Khay said,...
I'd second this, could just make the buff icons smaller. and have em across two or three bars maybe.
(Adding to it, add more icons for buffs etc, can be confusing when certain buffs share icons...
Players aren't mobs, and we don't have rage bars or abilities. :)
[That's what this thread is about]
Could be tacked onto the Animal Husbandry skill or a subset of Animal Handling, neat concept anyway.
If there were a large roster of pets it would be cool to pick and choose.
You have to stay in an animal form for a number of days - with either no, or brief, humanoid form shifts. (3/4 roughly..)
Thank ya o/
Three is easy enough to do usually. Wolf + Deer (Druid)...
Call it blowing my own trumpet but I think its pretty neat that its possible.
(Just to clarify... Just showcasing the possibility of having all 6 animal 'behaviour badges' at the same time)
...
Not a big fan of the take on combat skills. You had been talking about the 'puzzles/riddles/side quests' and how you like exploring/adventuring, its the same premise. You want to explore and discover...
I would say one would have to be at least in their 30s or know the layout of or have a guide to reach the altar in the first place. As Tia mentioned, there are quests that can be done at lower...
Well you have to buy the wolf skills of said level cap before being able to purchase the next level unlock and tokens don't carry over to the next full moon, so it would probably take five full moons...
Whoever told you the wolf 60-70 could be pre-bought, (unlock costed councils?? What?), really knows nothing at all..
It has always been gated, other skills have the 60-70 unlock so why wouldn't...
The prestige idea is an interesting one but you can't compare a popular cross platform FPS to PG.
Doing prestige got you an icon that let other players know that you had played til cap level and...
I don't care that you care about a wipe. I don't care if other people care. I'd prefer if more people shared my thoughts of "does it really matter?" Everyone has their own take on it, but I wrote out...
Objectively, there are reasonable arguments for both viewpoints. If I may however give some perspective...
If the situation arises where a full wipe is perhaps necessary to make the game more...
I feel like this is a visual representation of the food pyramid.
Asides from the other visual pyramid-thing.
Well you can play on hardcore and that's a pretty substantial penalty. Dying from bosses without defeating it places a curse on you character, which is also a penalty.
Since 'Death' is a passive...
Welcome and glad you're enjoying the game! o/
I was fascinated watching the vids, really cool to see new players experiences. Keep em up!
- PG Community >
- You can be a Wolf/Bat/Spider/Deer
- You can die from insects bursting out of your stomach
- Putting the difficult in 'Difficulty level'
- You can be a duck
Well either this or a skill restriction.
No skills above level 15 or something so that higher levelled players can't use their advantage.