Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Trufax

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    Virtual Dungeon Masters

    With the fluidity of world effects will there be any formal structures in place to take input from aspiring dungeon masters to design, create and coordinate world events with other mods/players?
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    Warden Coordinated Assault Bugs

    Coordinated Assault and its associated mods currently do not work with Skeletal Swordsmen or Raised Zombies.

    The first hit melee damage buff for Coordinated Assault is consumed by using Warning...
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    Thank you for your insight. This is the exactly...

    Thank you for your insight. This is the exactly the problem I wish to highlight despite arbitrary difference between damage types and level progression between variants the descriptors should be...
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    There's one instance where this descriptor is...

    There's one instance where this descriptor is working intuitively Gut and its variant Fish Gut are both classified as Core attacks.
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    Unarmed Variants and Descriptors

    Not sure if this is intentional or not but the variants of Barrage and Cobra Strike are not classified as Core and Nice attacks. Limiting the descriptors to the base skills limits the viability of...
  6. [Bug] Headbutt and Barrage Fire Dot not applied to Claw Barrage

    https://i.imgur.com/rS4Yngg.jpg
  7. [Bug] Bear Ultra Kill Slashing instead of Crushing

    "ability_13332": {
    "Animation": "Attack2",
    "AttributesThatDeltaResetTime": [
    "ABILITY_RESETTIME_DELTA"
    ],
    "CausesOfDeath": [
    "AttackWildAnimal",
    "AttackEnragedWildAnimal"...
  8. Thread: Unarmed Mains?

    by Trufax
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    Unarmed main here. Great solo and with groups. I...

    Unarmed main here. Great solo and with groups. I leveled Unarmed/Mentalism but switched to Unarmed/Ice Magic for a more control/tank build. Most of the builds you see are there mostly to farm...
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    Missing Loot Tables

    I probably do GK too much but I have yet to see level 70 Familiar Controllers or off Hand Dirks. Can anyone confirm these actually drop in any level 70 content areas?
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    Shard Blast even with mods is incredibly...

    Shard Blast even with mods is incredibly underwhelming skill compared to Tundra Spike and Blizzard. I feel like Ice Veins should be a mod of Ice Armor. Once you reach a certain HP threshold your ice...
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    Ice Magic Feedback

    - Freeze Solid is mistakenly classified as a signature debuff. Frostbite is the signature debuff of the class. This would line up with psychology skills Tell Me About Mother and Psychoanalyze...
  12. Neither was the case.

    Neither was the case.
  13. Belt of Weak Links Your health, armor, mana and...

    Belt of Weak Links
    Your health, armor, mana and combat skills are equal to the lowest levels of the members in your party.

    As an aside I think this type of scaling has some added benefits. I...
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    Oh yeah making well timed crowd control even more...

    Oh yeah making well timed crowd control even more valuable to groups. Although fears gets way more risky, sounds like fun.
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    I hope this doesn't get misconstrued as we've now...

    I hope this doesn't get misconstrued as we've now given graphics to the invisible portals that follow us through dungeons giving us a logical reason these monsters pop up next to you.
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    After testing the current mechanics it seems the...

    After testing the current mechanics it seems the current algorithm triggers a respawn event once the timer has been reached and the player encounters trigger points on the perimeter of existing spawn...
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    Barring the Magical Fairyland section a change...

    Barring the Magical Fairyland section a change like this of it would consist of:

    1. Reroute respawns to static location instead of around players

    2. If static location is toggled off due to...
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    Spawning Mechanics and Immersion

    There are a lot of factors that go into balancing a game for a wide range of mechanics and skillsets. I understand the current mechanics are necessary to prevent solo over tuned builds from...
  19. Its middling. I'm max level knife fighter/psych...

    Its middling. I'm max level knife fighter/psych mostly purple 70 gear.

    Sword has more support with auxiliary skills along with more utility while equal or better damage baseline. Hammer just...
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    Knife Fighting Feedback

    I'm unclear about the rationale behind disallowing Backstab/Gut from having full effect on stunned mobs who happens to be looking at you.

    The context of having a mob looking/aggroed toward you is...
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    Citan Tested this last night with Tell me...

    Citan

    Tested this last night with Tell me about your mother and gut. Confirmed it did not work. Warning text popped up and no Damage over time applied. I also tested Cause Terror with similar...
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