Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Type: Posts; User: Stingite

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    hehe. Once I got my skull extractor, I leveled to...

    hehe. Once I got my skull extractor, I leveled to 40 in alchemy almost exclusively by turning bone into bone meal.
  2. I'm totally in favor of an auto-loot system of...

    I'm totally in favor of an auto-loot system of some kind and would love to see it unlocked through a skill up of some kind. One thing I've noticed is that now that I'm using throwing knives all the...
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    +1 for Sun Vale Treasure Cartography! Can't wait...

    +1 for Sun Vale Treasure Cartography! Can't wait to get in game and mess around with it.
  4. I don't think open world pvp would be fun . . ....

    I don't think open world pvp would be fun . . . BUT . . . World vs. World PvP ala Guild Wars 2 would be pretty amazing. Imagine a completely separate version of Serbule Hills where Farms and Towers...
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    84 Knife Fighting / 83 Animal Handling build...

    84 Knife Fighting / 83 Animal Handling build here. As others have noted, it's really advantageous to have your pet taunt which allows you to use your knife skills that do bonus damage when an enemy...
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