Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Maybe the changes to ice armor are debatable,...

    Maybe the changes to ice armor are debatable, especially compared to the mitigations of other tanks, but I like the other changes to ice and the possibility to still being able to do something while...
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    And then holey cow, I have to agree with Melkhi...

    And then holey cow, I have to agree with Melkhi here. It really seems that cow is now a beefed up version of what staff/shield was the past year. Better, including universal, mitigations paired with...
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    I think the changes to staff are only fair. I've...

    I think the changes to staff are only fair. I've always found the deflective spin mitigations too much.

    I actually like the changes to shield and it still feels pretty balanced, while keeping in...
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    Whenever I've used "restorative arrow" in the...

    Whenever I've used "restorative arrow" in the past it's always been to (ab)use the boost to nice and epic, and never really for any healing, so it always kinda felt like a misplaced mod. I think it's...
  5. Thread: Orcish musings

    by Arquin
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    Orcish musings

    Dear Devs and fellow Gorgonzolians,

    We were just musing about Orcs the other day and speculating how they might get implemented and what we would like to see. I figured I’d put some of it to...
  6. Wow, very impressive, pro-write-up, I only found...

    Wow, very impressive, pro-write-up, I only found this today. Like I always say, you wanna be a great tank? Just bring a Nepe :D
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    uh, no You can't really say psych continues to...

    uh, no

    You can't really say psych continues to gain more value over the years and then post a piece that was written a year and a half ago, before some mayor changes/updates, without even checking...
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    I like the ideas, reading it got me excited to...

    I like the ideas, reading it got me excited to play psych again if some, or most, of the ideas were to be implemented.
    -some tweaks to stabilize damage output a bit
    -some tweaks to a few current...
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