Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    I don't consider there to be any 'outstanding'...

    I don't consider there to be any 'outstanding' combos any more - for use in FR, but there are combos that deliver more utility, survivability, similar damage profiles, etc.

    It's a matter of...
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    Fire Magic is still 'good', especially if...

    Fire Magic is still 'good', especially if fighting 3 or 4 mobs at once, but with all the recent changes, I would consider it now to be 'mediocre' in performance compared to other skills, whereas it...
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    Initial feedback: Monster difficulty has...

    Initial feedback: Monster difficulty has significantly increased. Risk of dying significantly increased.

    Build: Fire /Druid Molten Veins /Brambleskin thorns level 80+
    Gear: Level 80 max crafted...
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    The 'extreme pull' runs I went on with with Yaffy...

    The 'extreme pull' runs I went on with with Yaffy using UA /Shield were often 'speed runs' to see how quickly a group could get to GK level 2.

    They were a continual-pull fest with almost no...
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    Agree with Yaffy. I ran with staff /shield...

    Agree with Yaffy.

    I ran with staff /shield when manticores were 'king', but haven't touched it since as I find it linear to use and ultimately boring.

    However, with unarmed I have built and...
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    Non-crafted weapons are all limited to 5 +1 mods...

    Non-crafted weapons are all limited to 5 +1 mods e.g. lutes, bows, shields, unarmed weapons, swords, etc.

    Max crafted weapons like staff, club, conch get 1 more.

    Crossbows are not much...
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    Agree that animal only storage in SV is not an...

    Agree that animal only storage in SV is not an issue, but more of a historical hang-over.

    I am maxed in NPC favour in Animal Town and have several level 70 animal forms, but don't use AT storage...
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    For a more rounded /complete view of activity,...

    For a more rounded /complete view of activity, you might also want to add in: Damage done, combat wisdom points gained and Notoriety level? - as time 'active' in the game is often impacted by AFK...
  9. Yes, it is frustrating. I used up >900 quality...

    Yes, it is frustrating.
    I used up >900 quality phlog and 40 large prisms today modding a max-crafted and auged level 80 leather set - and still it is not finished, but next week it might be.

    Was...
  10. Valid points raised and I agree that current drop...

    Valid points raised and I agree that current drop rates for purple and gold items from non-elite mobs are almost non-existent.
    However, player stalls, crafting and grouping to kill elites do provide...
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    Personally, I enjoy the mechanics of the Baruti...

    Personally, I enjoy the mechanics of the Baruti fight, but as you point out, the rewards do not make it worthwhile farming it.
    With a group of 6 people who know the mechanics and have adequate gear,...
  12. Thread: Run Speed

    by poulter
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    Whilst we wait for the above, there are many ways...

    Whilst we wait for the above, there are many ways to increase run speed in the game. /wiki haste shows most of them.

    Currently, most vets use a 'travel' gear set often using fire or shield or...
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    For consideration: Citan has advised in the...

    For consideration:

    Citan has advised in the past that Beast forms (by their limitations) are intended to be used by 'established' players (c. level 50). They appear to have been originally...
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    There have been 1 or 2 players who have done OK...

    There have been 1 or 2 players who have done OK grouping in dungeons e.g. Gazluk, but it took a lot of micro-management for them to do so.
    Pets in dungeons are not suited to a relaxed play style,...
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    Outside of Spider /Druid Poison build, druid...

    Outside of Spider /Druid Poison build, druid offers very few synergies or spell rotation builder with other skills (unlike e.g. fire /ice), but what it does is provide a 'pick & mix' toolkit that...
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    I totally agree with and support ProfCat's...

    I totally agree with and support ProfCat's comments above .

    As an end-game player (14+ combat skills maxed at level 70 with c. 30 gold max crafted and augmented gear sets plus 9 of those 14 combat...
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    I guess one person's feast is another person's...

    I guess one person's feast is another person's poison.

    I like that there are bosses in game that you have to 'respect' and can't steamroll /walk all over.

    As for Fire, it is my first choice...
  18. For comparison: I did a personal total 'wipe'...

    For comparison:
    I did a personal total 'wipe' when the level 60 cap came out i.e. I created a new 'main' toon from scratch.

    It took under 8 days played to max 4 combat skills to get into Lab...
  19. Thread: Tailoring

    by poulter
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    1,218

    Crafting and using the same gem type for each...

    Crafting and using the same gem type for each skill is generally not a good idea and often results in generic or random skill mods on the crafted item (if you intend to use the item). Suggest you use...
  20. Thread: Tailoring

    by poulter
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    1,218

    You might want to review the different benefits...

    You might want to review the different benefits between cloth and leather sets, especially for evasion and winter, number of pockets, regeneration rates, etc.
    Also, in PG, skills used do not limit...
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    This has been a game mechanic (& a good one)...

    This has been a game mechanic (& a good one) since 'forever'. Players get exposed to the concept very early on: brain bugs and psychology :)

    It drives players to develop their skill sets and is...
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    There are several ways in PG to obtain unlimited...

    There are several ways in PG to obtain unlimited flying time, but they do require the 'right' skill combo and mods.

    My preferred skills with raven are Priest /Mentalism with cheese meal and snack:...
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    Yes, it is frustrating (probably by design), but...

    Yes, it is frustrating (probably by design), but the game really opens up with a bit of planning /knowledge of game mechanics, maximising NPC favour and reaching level 50 in 2 combat skills - by...
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    For me, using FR as a benchmark, the damage...

    For me, using FR as a benchmark, the damage situation, is pretty well balanced at the moment.
    Reason: the mob health regen rate in FR, especially on elites.

    For example, I have 7+...
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    Clearing the chests in the Crypt dungeon on every...

    Clearing the chests in the Crypt dungeon on every cool down might help.
    Also, check the 'used' tabs of NPC vendors in Serbule.
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