What you roll is decided server-side, so you logging in probably doesn't make any difference. :)
Type: Posts; User: Niph
What you roll is decided server-side, so you logging in probably doesn't make any difference. :)
You stop spending, and then you'll see that money accumulates. For instance, this is what you get in one month doing the Qatik daily quests alone, not counting loot or other bonuses.
A good source...
For one thing it's different than the day-to-day soloing or grouping. There is also a chance at using smart tactics, as it's been demonstrated with Claudia (and George and Zukelmux). People can't...
Everyone can switch to any role if necessary (if they worked on their toon to be able to), so I don't see that as a big problem.
On the subject of tanky builds, I would like to add that I used to have one, based on high Armor and heavy Armor regeneration, so heavy that I could sustain healing throughout long fights. With it,...
It seems to me the fix would be to change the rarity of power-improving mechanics. If it takes 100h to get that 10% improvement (say, a yellow item that gives one more mod), then 5% of the population...
You could ask support@projectgorgon.com for permission to sniff paquets, and turn that info into your own API. Later, the API would be replaced with a more official source (if it ever happens,...
Play style matters, and I actually value this 'mod' (that's how I call them) a lot. Yes, most fights don't last very long, and indeed you can't predict what will happen 25s from now. However,...
I have it, and the workaround for me is to not have an application running in the background behind the game. Perhaps it doesn't have to be behind the game to create the problem, I'm just reporting...
I've never heard of anything like that. There is a limit on *unique* deaths, but not on total, as far as I know. And I'm way over 1000.
I use a level 60 Monger's Boon for the look, and it only drops (as far as I know) in Ilmari & Rahu, and related dungeons (i.e. Labyrinth). So, limited to level 65.
If I understand it right, the...
(Also posted in-game)
To provide some context, I'm a high-level player with access to all skills and features of the game (except: not Druid, not Lycan)
I started playing Spirit Fox as soon...
After some testing, here is how to obtain the "Discomfort" death. All credits to Kirkidan.
The Many Cuts DoT does 1 HP of damage in PvP. Make sure the target has zero slashing mitigation but has...
You got it right: ranged evasion evades ranged attacks, melee evasion melee attacks and burst evasion burst attacks. :)
Usually, if a mob attack is ranged or burst it'll be in the attack's name or...
There are two "cheats" that help leveling a new skill fast.
Animal Handling pets are summoned at full strength, so if you wear high-level gear they are effectively unstoppable killing...
I'm crossing fingers that this Unity update will fix my worst crash issue. So far so good.
I've also started playing Spirit Fox, and I like the design. Except for one thing: my character is...
If the patch, scheduled for tomorrow, does not fix your problem, I suggest to tame other mobs until all your stable slots are filled, then buy one more slot (should be clean) and go try to get the...
I suggest to code a special case for animal forms obtained from potions, and add a Cow Potion so that Pig, Deer, Rabbit, Spider and Cow are covered (but not Giant Bat).
I think tools like Clip's site, and PGS, make surveying too easy for players that use them compared to those that don't. IMO it means surveying is not "fine", unless these tools are banned. But I...
I'm not getting any of the loot animations (when a mob has red or better loot).
I'm getting the opposite effect: Mini-spider!
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This spider used to be much bigger. I'll play with settings to try to nail it.
A funny bug in the item window:
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I started a separate thread in the suggestion section to discuss it.
My concern is to how avoid writing to the wrong channel in the chat window. There used to be two issues:
Reading the wrong channel, for instance reading something that looks like a comment in...
I like the idea of underwater dungeons. Unfortunately, they seem a bit off the way, and unless there is a reason to return there (like, to collect resource) I'm probably never going back. The game...